Core/DBLayer: Prevent using prepared statements on wrong database

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Shauren authored and Ovahlord committed 2020-04-15 19:18:58 +02:00
1 parent eaee7b3cfa
commit d003ebd8e4
98 files changed
+569 -541

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@@ -546,7 +546,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());