Core/Auras: Properly initialize mechanic immunity mask for SPELL_AURA_MECHANIC_IMMUNITY_MASK
This commit is contained in:
1 parent
ea9339b171
commit
d0fa012e1d
1 file changed
+1
-1
@@ -3341,7 +3341,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
|
||||
|
||||
Unit* target = aurApp->GetTarget();
|
||||
std::list <AuraType> aura_immunity_list;
|
||||
uint32 mechanic_immunity_list;
|
||||
uint32 mechanic_immunity_list = 0;
|
||||
int32 miscVal = GetMiscValue();
|
||||
|
||||
switch (miscVal)
|
||||
|
||||
Reference in new issue
Block a user