Core/Unit: Correct speed calculus when affected by SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
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@@ -0,0 +1,2 @@
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-- Val'kyr Shadowguard (Icecrown Citadel/Lich King, all 4 difficulties)
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UPDATE `creature_template` SET `speed_run`=0.642857 WHERE `entry` IN (36609,39120,39121,39122);
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@@ -10996,7 +10996,11 @@ void Unit::UpdateSpeed(UnitMoveType mtype)
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if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
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{
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float min_speed = minSpeedMod / 100.0f;
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float baseMinSpeed = 1.0f;
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if (!GetOwnerGUID().IsPlayer() && !IsHunterPet() && GetTypeId() == TYPEID_UNIT)
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baseMinSpeed = ToCreature()->GetCreatureTemplate()->speed_run;
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float min_speed = CalculatePct(baseMinSpeed, minSpeedMod);
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if (speed < min_speed)
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speed = min_speed;
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}
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@@ -1431,7 +1431,6 @@ class npc_valkyr_shadowguard : public CreatureScript
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_events.Reset();
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me->SetReactState(REACT_PASSIVE);
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DoCast(me, SPELL_WINGS_OF_THE_DAMNED, false);
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me->SetSpeedRate(MOVE_FLIGHT, 0.642857f);
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}
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void IsSummonedBy(Unit* /*summoner*/) override
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