Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura. * Forgot to change this in last-second rename. * Apply suggested changes, thanks Shauren! # Conflicts: # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Unit/UnitDefines.h # src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp # src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
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@@ -1428,6 +1428,12 @@ void GameObject::Use(Unit* user)
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if (Player* playerUser = user->ToPlayer())
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{
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if (m_goInfo->CannotBeUsedUnderImmunity() && playerUser->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE))
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return;
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if (!m_goInfo->IsUsableMounted())
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playerUser->RemoveAurasByType(SPELL_AURA_MOUNTED);
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playerUser->PlayerTalkClass->ClearMenus();
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if (AI()->GossipHello(playerUser))
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return;
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