Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura. * Forgot to change this in last-second rename. * Apply suggested changes, thanks Shauren! # Conflicts: # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Unit/UnitDefines.h # src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp # src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
This commit is contained in:
1 parent
1fd66b4621
commit
d2b27bc43c
8 files changed
+45
-4
No files matched your search
@@ -151,7 +151,7 @@ enum UnitFlags : uint32
|
||||
UNIT_FLAG_UNK_28 = 0x10000000,
|
||||
UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
|
||||
UNIT_FLAG_SHEATHE = 0x40000000,
|
||||
UNIT_FLAG_UNK_31 = 0x80000000,
|
||||
UNIT_FLAG_IMMUNE = 0x80000000, // Immune to damage
|
||||
MAX_UNIT_FLAGS = 33
|
||||
};
|
||||
|
||||
|
||||
Reference in new issue
Block a user