Scriting/Eversong Woods: Minor fix.

This commit is contained in:
Malcrom committed 2013-11-23 00:10:27 -03:30
1 parent efb7b17440
commit d7c0fe9fc3
1 file changed
+2 -3
@@ -84,7 +84,6 @@ public:
{
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->me->setFaction(FACTION_COMBAT);
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->events.ScheduleEvent(EVENT_SUMMON, 1000);
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->Summon = true;
CAST_AI(npc_apprentice_mirveda::npc_apprentice_mirvedaAI, creature->AI())->PlayerGUID = player->GetGUID();
@@ -131,7 +130,7 @@ public:
Summons.Summon(summoned);
}
void SummonedCreatureDies(Creature* summoned, Unit* who) OVERRIDE
void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) OVERRIDE
{
Summons.Despawn(summoned);
++KillCount;
@@ -186,7 +185,7 @@ public:
case EVENT_FIREBALL:
if (!UpdateVictim())
continue;
DoCastVictim(SPELL_FIREBALL, true);
DoCastVictim(SPELL_FIREBALL, true); // Not casting in combat
events.ScheduleEvent(EVENT_FIREBALL, 3000);
break;
default: