Core/Players: use CharacterFlags enums to store player information in database and set player flags accordingly

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Ovahlord committed 2026-03-22 18:07:14 +01:00
1 parent 9c96064c11
commit db7998ae28
13 files changed
+243 -124

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@@ -1560,7 +1560,8 @@ CREATE TABLE `characters` (
`facialStyle` tinyint unsigned NOT NULL DEFAULT '0',
`bankSlots` tinyint unsigned NOT NULL DEFAULT '0',
`restState` tinyint unsigned NOT NULL DEFAULT '0',
`playerFlags` int unsigned NOT NULL DEFAULT '0',
`characterFlags` int unsigned NOT NULL DEFAULT '0',
`characterFlags2` int unsigned NOT NULL DEFAULT '0',
`position_x` float NOT NULL DEFAULT '0',
`position_y` float NOT NULL DEFAULT '0',
`position_z` float NOT NULL DEFAULT '0',
@@ -3063,6 +3064,7 @@ INSERT INTO `updates` VALUES
('2022_12_24_00_characters.sql','D3F04078C0846BCF7C8330AC20C39B8C3AEE7002','RELEASED','2022-12-24 23:52:52',0),
('2022_12_26_00_characters.sql','74EDF8E4AC31419144E4535A295DB8B189CFAF95','RELEASED','2022-12-26 10:51:39',0),
('2023_07_11_00_characters.sql','0BA579ED21F4E75AC2B4797421B5029568B3F6E2','RELEASED','2023-07-16 22:00:15',0),
('2026_03_18_00_characters.sql','37744EF940E093FF1D21A21DC37FF5D604FD695B','RELEASED','2026-03-22 18:02:12',0),
('custom_2017_12_21_00_characters.sql','2D5B3830D47E4BC717EC468E18E477A32B9A21BF','ARCHIVED','2019-11-06 00:17:44',0),
('custom_2018_01_07_00_characters.sql','7437B6243B3CB6FA08F6A37BB39E38930B0DCFD3','ARCHIVED','2019-11-06 00:17:44',0),
('custom_2018_03_18_00_characters.sql','8D1E81A7272F643687C67443C270D17255A9AA84','ARCHIVED','2019-11-06 00:17:44',0),
@@ -0,0 +1,31 @@
-- Adding columns
ALTER TABLE `characters`
ADD COLUMN `characterFlags` INT(10) UNSIGNED DEFAULT 0 NOT NULL AFTER `playerFlags`,
ADD COLUMN `characterFlags2` INT(10) UNSIGNED DEFAULT 0 NOT NULL AFTER `characterFlags`;
-- Migrate data
-- Ghost
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00002000 WHERE (`playerFlags` & 0x00000010) != 0;
-- Hide Cloak
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00000800 WHERE (`playerFlags` & 0x00000800) != 0;
-- Hide Helm
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00000400 WHERE (`playerFlags` & 0x00000400) != 0;
-- Game Master
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00020000 WHERE (`playerFlags` & 0x00000008) != 0;
-- Resting
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00000002 WHERE (`playerFlags` & 0x00000020) != 0;
-- PvP Enabled
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00000040 WHERE (`playerFlags` & 0x00000100) != 0;
-- PvP Desired
UPDATE `characters` SET `characterFlags`= `characterFlags` | 0x00010000 WHERE (`playerFlags` & 0x00000200) != 0;
-- No XP Gain
UPDATE `characters` SET `characterFlags2`= `characterFlags2` | 0x00040000 WHERE (`playerFlags` & 0x02000000) != 0;
-- Can Use Void Storage Feature
UPDATE `characters` SET `characterFlags2`= `characterFlags2` | 0x04000000 WHERE (`playerFlags` & 0x20000000) != 0;
-- Low Level Raids enabled
UPDATE `characters` SET `characterFlags2`= `characterFlags2` | 0x20000000 WHERE (`playerFlags` & 0x00010000) != 0;
-- Auto Decline Guild Invites
UPDATE `characters` SET `characterFlags2`= `characterFlags2` | 0x40000000 WHERE (`playerFlags` & 0x08000000) != 0;
-- Conversion done, drop no longer needed column
ALTER TABLE `characters` DROP COLUMN `playerFlags`;
@@ -43,11 +43,11 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"subject, deliver_time, expire_time, money, has_items FROM mail WHERE receiver = ? ", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_MAIL_LIST_ITEMS, "SELECT itemEntry,count FROM item_instance WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, "
"gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot "
"gm.guildid, c.characterFlags, c.characterFlags2, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot "
"FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.active = 1 LEFT JOIN guild_member AS gm ON c.guid = gm.guid "
"LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? AND c.deleteInfos_Name IS NULL", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, "
"c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, "
"c.position_x, c.position_y, c.position_z, gm.guildid, c.characterFlags, c.characterFlags2, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, "
"cb.guid, c.slot, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.active = 1 "
"LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid "
"LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? AND c.deleteInfos_Name IS NULL", CONNECTION_ASYNC);
@@ -61,7 +61,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, characterFlags, characterFlags2 "
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, power4, power5, instance_id, talentGroupsCount, activeTalentGroup, "
@@ -378,7 +378,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?", CONNECTION_ASYNC);
// Player saving
PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, characterFlags, characterFlags2, "
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, trans_x, trans_y, trans_z, trans_o, transguid, "
"taximask, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, talentTree, "
@@ -386,8 +386,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"death_expire_time, taxi_path, totalKills, "
"todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, latency, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels, achievementPoints) VALUES "
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,bankSlots=?,restState=?,playerFlags=?,"
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,bankSlots=?,restState=?,characterFlags=?,characterFlags2=?,"
"map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,"
"totaltime=?,leveltime=?,rest_bonus=?,logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,talentTree=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
"totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,"
@@ -451,7 +451,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME, "SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL AND deleteInfos_Name LIKE CONCAT('%%', ?, '%%')", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_DEL_INFO, "SELECT guid, deleteInfos_Name, deleteInfos_Account, deleteDate FROM characters WHERE deleteDate IS NOT NULL", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID, "SELECT guid FROM characters WHERE account = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_PINFO, "SELECT totaltime, level, money, account, race, class, map, zone, gender, health, playerFlags FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_PINFO, "SELECT totaltime, level, money, account, race, class, map, zone, gender, health, characterFlags FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_PINFO_BANS, "SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned WHERE guid = ? AND active ORDER BY bandate ASC LIMIT 1", CONNECTION_SYNCH);
//0: lowGUID
PrepareStatement(CHAR_SEL_PINFO_MAILS, "SELECT SUM(CASE WHEN (checked & 1) THEN 1 ELSE 0 END) AS 'readmail', COUNT(*) AS 'totalmail' FROM mail WHERE `receiver` = ?", CONNECTION_SYNCH);
+122 -61
View File
@@ -93,6 +93,7 @@
#include "QuestPools.h"
#include "Realm.h"
#include "ReputationMgr.h"
#include "SharedDefines.h"
#include "SkillDiscovery.h"
#include "SocialMgr.h"
#include "Spell.h"
@@ -145,7 +146,8 @@ std::array<uint32, MAX_CLASSES> const MasterySpells =
uint64 const MAX_MONEY_AMOUNT = 9999999999ULL;
Player::Player(WorldSession* session): Unit(true)
Player::Player(WorldSession* session) : Unit(true),
_characterFlags(CHARACTER_FLAG_NONE), _characterFlags2(CHARACTER_FLAG_2_NONE)
{
m_objectType |= TYPEMASK_PLAYER;
m_objectTypeId = TYPEID_PLAYER;
@@ -161,11 +163,10 @@ Player::Player(WorldSession* session): Unit(true)
m_ExtraFlags = 0;
m_spellModTakingSpell = nullptr;
//m_pad = 0;
// m_pad = 0;
// players always accept
if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS))
SetAcceptWhispers(true);
if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS)) SetAcceptWhispers(true);
m_comboPoints = 0;
@@ -218,7 +219,7 @@ Player::Player(WorldSession* session): Unit(true)
// Init rune flags
m_runeGraceCooldown.fill(0xFFFFFFFF);
m_lastRuneGraceTimers = { };
m_lastRuneGraceTimers = {};
m_MirrorTimer.fill(DISABLED_MIRROR_TIMER);
@@ -239,7 +240,7 @@ Player::Player(WorldSession* session): Unit(true)
m_logintime = GameTime::GetGameTime();
m_Last_tick = m_logintime;
m_Played_time = { };
m_Played_time = {};
m_WeaponProficiency = 0;
m_ArmorProficiency = 0;
m_canParry = false;
@@ -248,9 +249,9 @@ Player::Player(WorldSession* session): Unit(true)
m_titanGripPenaltySpellId = 0;
m_temporaryUnsummonedPetNumber = 0;
//cache for UNIT_CREATED_BY_SPELL to allow
//returning reagents for temporarily removed pets
//when dying/logging out
// cache for UNIT_CREATED_BY_SPELL to allow
// returning reagents for temporarily removed pets
// when dying/logging out
m_oldpetspell = 0;
m_lastpetnumber = 0;
@@ -283,7 +284,7 @@ Player::Player(WorldSession* session): Unit(true)
m_auraBaseFlatMod.fill(0.0f);
m_auraBasePctMod.fill(1.0f);
m_baseRatingValue = { };
m_baseRatingValue = {};
m_baseSpellPower = 0;
m_baseManaRegen = 0;
@@ -2020,6 +2021,7 @@ void Player::SetGameMaster(bool on)
{
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
SetFaction(FACTION_FRIENDLY);
AddCharacterFlag(CHARACTER_FLAG_GM_MODE);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
@@ -2040,6 +2042,7 @@ void Player::SetGameMaster(bool on)
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
SetFactionForRace(getRace());
RemoveCharacterFlag(CHARACTER_FLAG_GM_MODE);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
@@ -6944,6 +6947,45 @@ void Player::UpdateConquestCurrencyCap(uint32 currency)
SendDirectMessage(&packet);
}
}
void Player::InitializePlayerFlags()
{
uint32 flags = PLAYER_FLAGS_NONE;
if (HasCharacterFlag(CHARACTER_FLAG_HIDE_CLOAK))
flags |= PLAYER_FLAGS_HIDE_CLOAK;
if (HasCharacterFlag(CHARACTER_FLAG_HIDE_HELM))
flags |= PLAYER_FLAGS_HIDE_HELM;
if (HasCharacterFlag(CHARACTER_FLAG_GM_MODE))
flags |= PLAYER_FLAGS_GM;
if (HasCharacterFlag(CHARACTER_FLAG_GHOST))
flags |= PLAYER_FLAGS_GHOST;
if (HasCharacterFlag(CHARACTER_FLAG_RESTING))
flags |= PLAYER_FLAGS_RESTING;
if (HasCharacterFlag(CHARACTER_FLAG_PVP_ENABLED))
flags |= PLAYER_FLAGS_CONTESTED_PVP;
if (HasCharacterFlag(CHARACTER_FLAG_PVP_DESIRED))
flags |= PLAYER_FLAGS_IN_PVP;
if (HasCharacterFlag(CHARACTER_FLAG_2_NO_XP_GAIN))
flags |= PLAYER_FLAGS_NO_XP_GAIN;
if (HasCharacterFlag(CHARACTER_FLAG_2_CAN_USE_VOID_STORAGE_FEATURE))
flags |= PLAYER_FLAGS_VOID_UNLOCKED;
if (HasCharacterFlag(CHARACTER_FLAG_2_AUTO_DECLINE_GUILD))
flags |= PLAYER_FLAGS_AUTO_DECLINE_GUILD;
if (HasCharacterFlag(CHARACTER_FLAG_2_LOW_LEVEL_RAID_ENABLED))
flags |= PLAYER_FLAGS_LOW_LEVEL_RAID_ENABLED;
SetUInt32Value(PLAYER_FLAGS, flags);
}
void Player::SetInGuild(uint32 guildId)
{
@@ -16423,17 +16465,17 @@ bool Player::IsLoading() const
bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder)
{
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
// 17 18 19 20 21 22 23 24 25 26 27 28 29
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, "
// 16, 17 18 19 20 21 22 23 24 25 26 27 28 29 30
//" characterFlags, characterFlags2, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
//"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
// 45 46 47 48 49 50
// 46 47 48 49 50 51
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
// 51 52 53 54 55 56 57 58 59 60 61
// 52 53 54 55 56 57 58 59 60 61 62
//"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, "
// 62 63 64 65
// 63 64 65 66
//"knownTitles, actionBars, grantableLevels, fishing_steps FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
@@ -16503,11 +16545,11 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
if (!_LoadIntoDataField(fields[60].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid exploredzones data (%s). Forcing partial load.", guid.ToString().c_str(), fields[60].GetCString());
if (!_LoadIntoDataField(fields[61].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid exploredzones data (%s). Forcing partial load.", guid.ToString().c_str(), fields[61].GetCString());
if (!_LoadIntoDataField(fields[62].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid knowntitles mask (%s). Forcing partial load.", guid.ToString().c_str(), fields[62].GetCString());
if (!_LoadIntoDataField(fields[63].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid knowntitles mask (%s). Forcing partial load.", guid.ToString().c_str(), fields[63].GetCString());
SetObjectScale(1.0f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
@@ -16528,7 +16570,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS, fields[14].GetUInt8());
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, fields[15].GetUInt8());
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, fields[5].GetUInt8());
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[50].GetUInt8());
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[51].GetUInt8());
if (!ValidateAppearance(
fields[3].GetUInt8(), // race
@@ -16544,13 +16586,17 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
return false;
}
SetUInt32Value(PLAYER_FLAGS, fields[16].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[49].GetUInt32());
_characterFlags = static_cast<CharacterFlags>(fields[16].GetUInt32());
_characterFlags2 = static_cast<CharacterFlags2>(fields[17].GetUInt32());
InitializePlayerFlags();
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[50].GetUInt32());
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[63].GetUInt8());
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[64].GetUInt8());
m_fishingSteps = fields[65].GetUInt8();
m_fishingSteps = fields[66].GetUInt8();
InitDisplayIds();
@@ -16579,23 +16625,23 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
ObjectGuid::LowType transLowGUID = fields[36].GetUInt32();
ObjectGuid::LowType transLowGUID = fields[37].GetUInt32();
Relocate(fields[17].GetFloat(), fields[18].GetFloat(), fields[19].GetFloat(), fields[21].GetFloat());
Relocate(fields[18].GetFloat(), fields[19].GetFloat(), fields[20].GetFloat(), fields[22].GetFloat());
uint32 mapId = fields[20].GetUInt16();
uint32 instanceId = fields[57].GetUInt32();
uint32 mapId = fields[21].GetUInt16();
uint32 instanceId = fields[58].GetUInt32();
uint32 dungeonDiff = fields[44].GetUInt8() & 0x0F;
uint32 dungeonDiff = fields[45].GetUInt8() & 0x0F;
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
uint32 raidDiff = (fields[44].GetUInt8() >> 4) & 0x0F;
uint32 raidDiff = (fields[45].GetUInt8() >> 4) & 0x0F;
if (raidDiff >= MAX_RAID_DIFFICULTY)
raidDiff = RAID_DIFFICULTY_10MAN_NORMAL;
SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
std::string taxi_nodes = fields[43].GetString();
std::string taxi_nodes = fields[44].GetString();
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
@@ -16620,9 +16666,9 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
}
_LoadCurrency(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY));
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[45].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[46].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[47].GetUInt16());
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[46].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[47].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[48].GetUInt16());
_LoadBoundInstances(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
_LoadInstanceTimeRestrictions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
@@ -16716,7 +16762,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
if (transport)
{
float x = fields[32].GetFloat(), y = fields[33].GetFloat(), z = fields[34].GetFloat(), o = fields[35].GetFloat();
float x = fields[33].GetFloat(), y = fields[34].GetFloat(), z = fields[35].GetFloat(), o = fields[36].GetFloat();
m_movementInfo.transport.pos.Relocate(x, y, z, o);
transport->CalculatePassengerPosition(x, y, z, &o);
@@ -16911,7 +16957,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SaveRecallPosition();
time_t now = GameTime::GetGameTime();
time_t logoutTime = time_t(fields[27].GetUInt32());
time_t logoutTime = time_t(fields[28].GetUInt32());
// since last logout (in seconds)
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
@@ -16924,15 +16970,15 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SetDrunkValue(newDrunkValue);
m_cinematic = fields[23].GetUInt8();
m_Played_time[PLAYED_TIME_TOTAL]= fields[24].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[25].GetUInt32();
m_cinematic = fields[24].GetUInt8();
m_Played_time[PLAYED_TIME_TOTAL]= fields[25].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[26].GetUInt32();
SetTalentResetCost(fields[29].GetUInt32());
SetTalentResetTime(time_t(fields[30].GetUInt32()));
SetTalentResetCost(fields[30].GetUInt32());
SetTalentResetTime(time_t(fields[31].GetUInt32()));
SetSpecsCount(fields[58].GetUInt8());
SetActiveSpec(fields[59].GetUInt8());
SetSpecsCount(fields[59].GetUInt8());
SetActiveSpec(fields[60].GetUInt8());
// sanity check
if (GetSpecsCount() > MAX_TALENT_SPECS || GetActiveSpec() > MAX_TALENT_SPEC || GetSpecsCount() < MIN_TALENT_SPECS)
@@ -16942,7 +16988,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
}
// Only load selected specializations, learning mastery spells requires this
std::vector<std::string_view> talentTrees = Trinity::Tokenize(fields[31].GetStringView(), ' ', false);
std::vector<std::string_view> talentTrees = Trinity::Tokenize(fields[32].GetStringView(), ' ', false);
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
if (i >= talentTrees.size())
@@ -16953,12 +16999,12 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
SetPrimaryTalentTree(i, *talentTree);
}
if (!m_taxi.LoadTaxiMask(fields[22].GetString())) // must be before InitTaxiNodesForLevel
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid taximask (%s) in DB. Forced partial load.", GetGUID().ToString().c_str(), fields[22].GetString().c_str());
if (!m_taxi.LoadTaxiMask(fields[23].GetString())) // must be before InitTaxiNodesForLevel
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player (%s) has invalid taximask (%s) in DB. Forced partial load.", GetGUID().ToString().c_str(), fields[23].GetString().c_str());
uint32 extraflags = fields[37].GetUInt16();
uint32 extraflags = fields[38].GetUInt16();
m_stableSlots = fields[38].GetUInt8();
m_stableSlots = fields[39].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB",
@@ -16966,7 +17012,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
m_stableSlots = MAX_PET_STABLES;
}
m_atLoginFlags = fields[39].GetUInt16();
m_atLoginFlags = fields[40].GetUInt16();
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
@@ -16979,7 +17025,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
m_deathExpireTime = time_t(fields[42].GetUInt32());
m_deathExpireTime = time_t(fields[43].GetUInt32());
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
@@ -17016,7 +17062,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
InitRunes();
// rest bonus can only be calculated after InitStatsForLevel()
m_rest_bonus = fields[26].GetFloat();
m_rest_bonus = fields[27].GetFloat();
if (time_diff > 0)
{
@@ -17024,7 +17070,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
float bubble0 = 0.031f;
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
float bubble1 = 0.125f;
float bubble = fields[28].GetUInt8() > 0
float bubble = fields[29].GetUInt8() > 0
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
@@ -17087,7 +17133,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
uint32 curTitle = fields[48].GetUInt32();
uint32 curTitle = fields[49].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
@@ -17098,7 +17144,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
GetSpellHistory()->LoadFromDB<Player>(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
uint32 savedHealth = fields[51].GetUInt32();
uint32 savedHealth = fields[52].GetUInt32();
if (!savedHealth)
m_deathState = CORPSE;
@@ -17120,7 +17166,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
{
if (GetPowerIndex(Powers(i)) != MAX_POWERS)
{
uint32 savedPower = fields[52 + loadedPowers].GetUInt32();
uint32 savedPower = fields[53 + loadedPowers].GetUInt32();
uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers);
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
if (++loadedPowers >= MAX_POWERS_PER_CLASS)
@@ -17200,7 +17246,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
}
// RaF stuff.
m_grantableLevels = fields[64].GetUInt8();
m_grantableLevels = fields[65].GetUInt8();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
@@ -18938,7 +18984,8 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create /* = false
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS));
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
stmt->setUInt32(index++, GetCharacterFlags().AsUnderlyingType());
stmt->setUInt32(index++, GetCharacterFlags2().AsUnderlyingType());
stmt->setUInt16(index++, (uint16)GetMapId());
stmt->setUInt32(index++, (uint32)GetInstanceId());
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
@@ -19058,7 +19105,8 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create /* = false
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS));
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
stmt->setUInt32(index++, GetCharacterFlags().AsUnderlyingType());
stmt->setUInt32(index++, GetCharacterFlags2().AsUnderlyingType());
if (!IsBeingTeleported())
{
@@ -27307,6 +27355,17 @@ std::string Player::GetCoordsMapAreaAndZoneString() const
return str.str();
}
void Player::UnlockVoidStorage()
{
AddCharacterFlag(CHARACTER_FLAG_2_CAN_USE_VOID_STORAGE_FEATURE);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED);
}
void Player::LockVoidStorage()
{
RemoveCharacterFlag(CHARACTER_FLAG_2_CAN_USE_VOID_STORAGE_FEATURE);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED);
}
Guild* Player::GetGuild()
{
uint32 guildId = GetGuildId();
@@ -27933,6 +27992,7 @@ void Player::SetRestFlag(RestFlag restFlag)
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
{
_restTime = GameTime::GetGameTime();
AddCharacterFlag(CHARACTER_FLAG_RESTING);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
}
}
@@ -27945,6 +28005,7 @@ void Player::RemoveRestFlag(RestFlag restFlag)
if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
{
_restTime = 0;
RemoveCharacterFlag(CHARACTER_FLAG_RESTING);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
}
}
+23 -2
View File
@@ -22,6 +22,7 @@
#include "CUFProfile.h"
#include "DatabaseEnvFwd.h"
#include "DBCEnums.h"
#include "EnumFlag.h"
#include "EquipmentSet.h"
#include "GroupReference.h"
#include "ItemDefines.h"
@@ -83,6 +84,8 @@ class ReputationMgr;
class SpellCastTargets;
class TradeData;
enum CharacterFlags : int32;
enum CharacterFlags2 : int32;
enum InventoryType : uint8;
enum ItemClass : uint8;
enum LootError : uint8;
@@ -402,6 +405,7 @@ constexpr uint8 MAX_DRUNKEN = 4;
enum PlayerFlags
{
PLAYER_FLAGS_NONE = 0x00000000,
PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
PLAYER_FLAGS_AFK = 0x00000002,
PLAYER_FLAGS_DND = 0x00000004,
@@ -2360,8 +2364,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
// Void Storage
bool IsVoidStorageUnlocked() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
void UnlockVoidStorage() { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
void LockVoidStorage() { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
void UnlockVoidStorage();
void LockVoidStorage();
uint8 GetNextVoidStorageFreeSlot() const;
uint8 GetNumOfVoidStorageFreeSlots() const;
uint8 AddVoidStorageItem(VoidStorageItem const& item);
@@ -2552,6 +2556,23 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 m_ExtraFlags;
private:
EnumFlag<CharacterFlags> _characterFlags;
EnumFlag<CharacterFlags2> _characterFlags2;
public:
EnumFlag<CharacterFlags> GetCharacterFlags() const { return _characterFlags; }
void AddCharacterFlag(CharacterFlags flag) { _characterFlags |= flag; }
void RemoveCharacterFlag(CharacterFlags flag) { _characterFlags &= ~flag; }
bool HasCharacterFlag(CharacterFlags flag) const { return _characterFlags.HasFlag(flag); }
EnumFlag<CharacterFlags2> GetCharacterFlags2() const { return _characterFlags2; }
void AddCharacterFlag(CharacterFlags2 flag) { _characterFlags2 |= flag; }
void RemoveCharacterFlag(CharacterFlags2 flag) { _characterFlags2 &= ~flag; }
bool HasCharacterFlag(CharacterFlags2 flag) const { return _characterFlags2.HasFlag(flag); }
void InitializePlayerFlags();
protected:
QuestStatusMap m_QuestStatus;
QuestStatusSaveMap m_QuestStatusSave;
@@ -1189,17 +1189,29 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
if (packet.ShowHelm)
{
_player->RemoveCharacterFlag(CHARACTER_FLAG_HIDE_HELM);
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
else
{
_player->AddCharacterFlag(CHARACTER_FLAG_HIDE_HELM);
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
}
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
{
if (packet.ShowCloak)
{
_player->RemoveCharacterFlag(CHARACTER_FLAG_HIDE_CLOAK);
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
else
{
_player->AddCharacterFlag(CHARACTER_FLAG_HIDE_CLOAK);
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
+10 -1
View File
@@ -635,7 +635,16 @@ void WorldSession::HandleAutoDeclineGuildInvites(WorldPacket& recvPacket)
uint8 enable;
recvPacket >> enable;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD, enable != 0);
if (enable)
{
_player->AddCharacterFlag(CHARACTER_FLAG_2_AUTO_DECLINE_GUILD);
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD);
}
else
{
_player->RemoveCharacterFlag(CHARACTER_FLAG_2_AUTO_DECLINE_GUILD);
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD);
}
}
void WorldSession::HandleRequestGuildRewardsList(WorldPackets::Guild::RequestGuildRewardsList& /*packet*/)
+10 -16
View File
@@ -408,33 +408,27 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
bool enablePvp = !_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
// If a byte is sent, we want a specific state
if (recvData.size() == 1)
{
bool newPvPStatus;
recvData >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
recvData >> enablePvp;
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
if (enablePvp)
{
_player->AddCharacterFlag(CHARACTER_FLAG_PVP_DESIRED);
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
GetPlayer()->UpdatePvP(true, true);
}
else
{
_player->RemoveCharacterFlag(CHARACTER_FLAG_PVP_DESIRED);
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
}
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
@@ -53,28 +53,23 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel
if (ObjectGuid::LowType guildId = fields[16].GetUInt32())
GuildGUID = ObjectGuid::Create<HighGuid::Guild>(guildId);
uint32 playerFlags = fields[17].GetUInt32();
uint32 atLoginFlags = fields[18].GetUInt16();
if (playerFlags & PLAYER_FLAGS_RESTING)
Flags |= CHARACTER_FLAG_RESTING;
Flags = fields[17].GetUInt32();
Flags2 = fields[18].GetUInt32();
uint32 atLoginFlags = fields[19].GetUInt16();
if (atLoginFlags & AT_LOGIN_RESET_TALENTS)
Flags |= CHARACTER_FLAG_RESET_TALENTS_ON_LOGIN;
if (atLoginFlags & AT_LOGIN_RESURRECT)
playerFlags &= ~PLAYER_FLAGS_GHOST;
if (playerFlags & PLAYER_FLAGS_GHOST)
Flags |= CHARACTER_FLAG_GHOST;
Flags &= ~CHARACTER_FLAG_GHOST;
if (atLoginFlags & AT_LOGIN_RENAME)
Flags |= CHARACTER_FLAG_RENAME;
if (fields[23].GetUInt32())
if (fields[24].GetUInt32())
Flags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[22].GetString().empty())
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[23].GetString().empty())
Flags |= CHARACTER_FLAG_DECLINED;
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
@@ -84,36 +79,21 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
Flags2 = CHARACTER_FLAG_2_RACE_CHANGE;
if (playerFlags & PLAYER_FLAGS_NO_XP_GAIN)
Flags2 |= CHARACTER_FLAG_2_NO_XP_GAIN;
if (playerFlags & PLAYER_FLAGS_LOW_LEVEL_RAID_ENABLED)
Flags2 |= CHARACTER_FLAG_2_LOW_LEVEL_RAID_ENABLED;
if (playerFlags & PLAYER_FLAGS_AUTO_DECLINE_GUILD)
Flags2 |= CHARACTER_FLAG_2_AUTO_DECLINE_GUILD;
FirstLogin = (atLoginFlags & AT_LOGIN_FIRST) != 0;
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
Flags |= CHARACTER_FLAG_HIDE_HELM;
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
Flags |= CHARACTER_FLAG_HIDE_CLOAK;
// show pet at selection character in character list only for non-ghost character
if (!(playerFlags & PLAYER_FLAGS_GHOST) && (ClassID == CLASS_WARLOCK || ClassID == CLASS_HUNTER || ClassID == CLASS_DEATH_KNIGHT))
if (!(Flags & CHARACTER_FLAG_GHOST) && (ClassID == CLASS_WARLOCK || ClassID == CLASS_HUNTER || ClassID == CLASS_DEATH_KNIGHT))
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[19].GetUInt32()))
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[20].GetUInt32()))
{
PetCreatureDisplayID = fields[20].GetUInt32();
PetExperienceLevel = fields[21].GetUInt16();
PetCreatureDisplayID = fields[21].GetUInt32();
PetExperienceLevel = fields[22].GetUInt16();
PetCreatureFamilyID = creatureInfo->family;
}
}
std::vector<std::string_view> equipment = Trinity::Tokenize(fields[22].GetStringView(), ' ', false);
ListPosition = fields[24].GetUInt8();
std::vector<std::string_view> equipment = Trinity::Tokenize(fields[23].GetStringView(), ' ', false);
ListPosition = fields[25].GetUInt8();
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
@@ -1748,12 +1748,13 @@ void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
Player* target = Object::ToPlayer(aurApp->GetTarget());
if (!target)
return;
if (apply)
{
target->AddCharacterFlag(CHARACTER_FLAG_GHOST);
target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
@@ -1763,6 +1764,7 @@ void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool
if (target->HasAuraType(SPELL_AURA_GHOST))
return;
target->RemoveCharacterFlag(CHARACTER_FLAG_GHOST);
target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
+2 -2
View File
@@ -1663,9 +1663,9 @@ public:
areaId = fields[7].GetUInt16();
gender = fields[8].GetUInt8();
uint32 health = fields[9].GetUInt32();
uint32 playerFlags = fields[10].GetUInt32();
uint32 characterFlags = fields[10].GetUInt32();
if (!health || playerFlags & PLAYER_FLAGS_GHOST)
if (!health || characterFlags & CHARACTER_FLAG_GHOST)
alive = handler->GetTrinityString(LANG_NO);
else
alive = handler->GetTrinityString(LANG_YES);
@@ -1973,9 +1973,11 @@ class npc_experience : public CreatureScript
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1: // XP ON selected
player->RemoveCharacterFlag(CHARACTER_FLAG_2_NO_XP_GAIN);
player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); // turn on XP gain
break;
case GOSSIP_ACTION_INFO_DEF + 2: // XP OFF selected
player->AddCharacterFlag(CHARACTER_FLAG_2_NO_XP_GAIN);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN); // turn off XP gain
break;
}
+5
View File
@@ -20,6 +20,7 @@
#include "Define.h"
#include "DetourNavMesh.h"
#include "EnumFlag.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
constexpr float Z_OFFSET_FIND_HEIGHT = 1.5f;
@@ -831,6 +832,8 @@ enum CharacterFlags : int32
CHARACTER_FLAG_COMPENSATE_FOR_SPELLS = 0x40000000 // Compensate for spells
};
DEFINE_ENUM_FLAG(CharacterFlags);
enum CharacterFlags2 : int32
{
CHARACTER_FLAG_2_NONE = 0x00000000,
@@ -867,6 +870,8 @@ enum CharacterFlags2 : int32
CHARACTER_FLAG_2_AUTO_DECLINE_GUILD = 0x40000000 // The player will automatically decline guild invites
};
DEFINE_ENUM_FLAG(CharacterFlags2);
enum CharacterSlot
{
SLOT_HEAD = 0,