Core/Phases: Get rid of IsInSamePhase

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Discover- committed 2014-10-28 17:40:57 +01:00
1 parent 44c14799f3
commit dc9ff5260b
3 files changed
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@@ -595,8 +595,6 @@ class WorldObject : public Object, public WorldLocation
virtual void SetInPhase(uint32 id, bool update, bool apply);
void RebuildTerrainSwaps();
uint32 GetPhaseMask() const { return m_phaseMask; }
bool InSamePhase(WorldObject const* obj) const;
bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask) != 0; }
bool IsInPhase(uint32 phase) const { return _phases.find(phase) != _phases.end(); }
bool IsInPhase(WorldObject const* obj) const;
bool IsInTerrainSwap(uint32 terrainSwap) const { return _terrainSwaps.find(terrainSwap) != _terrainSwaps.end(); }