Core/Unit: don't clear low health aura states on death

- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening

Closes #19754
This commit is contained in:
ariel- authored and Aokromes committed 2017-05-16 06:50:39 +02:00
1 parent e6f5ec58f2
commit ddb787482c
1 file changed
-2
-2
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@@ -11088,8 +11088,6 @@ void Unit::setDeathState(DeathState s)
if (s == JUST_DIED)
{
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
// remove aurastates allowing special moves
ClearAllReactives();
ClearDiminishings();