DB/GameObject: Curious Pirate Landmark
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@@ -0,0 +1,5 @@
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--
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SET @OGUID := 200629;
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DELETE FROM `gameobject` WHERE `guid`=@OGUID;
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INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`PhaseId`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
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(@OGUID,195206,1,1,169,-1161.73, -3605.03, 93.5951, -1.58825,0, 0, -0.71325, 0.70091, 300, 100, 1);
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@@ -335,7 +335,7 @@ public:
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{
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}
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void Reset()
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void Reset() override
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{
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me->GetMotionMaster()->MoveRandom(7.0f);
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -350,7 +350,7 @@ public:
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me->GetMotionMaster()->Clear(MOTION_SLOT_IDLE);
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}
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void DamageTaken(Unit* attacker, uint32& damage) override
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void DamageTaken(Unit* /*attacker*/, uint32& damage) override
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{
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if (damage >= me->GetHealth())
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damage = me->GetHealth() - 1;
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