Core/Guild: Correctly give guild perks based on guild level

This commit is contained in:
Shocker committed 2012-10-18 02:48:36 +03:00
1 parent f8feb1ec0e
commit def294523f
1 file changed
+3 -3
+3 -3
View File
@@ -2142,7 +2142,7 @@ void Guild::SendLoginInfo(WorldSession* session) const
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->Level >= GetLevel())
if (entry->Level <= GetLevel())
session->GetPlayer()->learnSpell(entry->SpellId, true);
SendGuildReputationWeeklyCap(session);
@@ -2474,7 +2474,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
{
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->Level >= GetLevel())
if (entry->Level <= GetLevel())
player->learnSpell(entry->SpellId, true);
}
}
@@ -2540,7 +2540,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
player->SetGuildLevel(0);
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->Level >= GetLevel())
if (entry->Level <= GetLevel())
player->removeSpell(entry->SpellId, false, false);
}