Core/Spells: Remove movement impairing effects for druids when shifting back to normal form
fixes #320
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@@ -3174,7 +3174,11 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
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{
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target->SetShapeshiftForm(FORM_NONE);
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if (target->getClass() == CLASS_DRUID)
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{
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target->setPowerType(POWER_MANA);
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// Remove movement impairing effects also when shifting out
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target->RemoveMovementImpairingAuras();
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}
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}
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if (modelid > 0)
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