Core/Battlegrounds: Remove no longer needed files BattlegroundAA/BattlegroundRB
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7 files changed
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-320
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@@ -35,8 +35,6 @@
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#include "BattlegroundDS.h"
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#include "BattlegroundRV.h"
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#include "BattlegroundIC.h"
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#include "BattlegroundRB.h"
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#include "BattlegroundAA.h"
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#include "Chat.h"
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#include "Map.h"
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#include "MapInstanced.h"
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@@ -572,10 +570,8 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
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bg = new BattlegroundIC(*(BattlegroundIC*)bg_template);
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break;
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case BATTLEGROUND_RB:
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bg = new BattlegroundRB(*(BattlegroundRB*)bg_template);
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break;
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case BATTLEGROUND_AA:
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bg = new BattlegroundAA(*(BattlegroundAA*)bg_template);
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bg = new Battleground(*bg_template);
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break;
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default:
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return NULL;
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@@ -587,7 +583,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
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bg->Reset(); // reset the new bg (set status to status_wait_queue from status_none)
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bg->SetStatus(STATUS_WAIT_JOIN); // start the joining of the bg
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bg->SetArenaType(arenaType);
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bg->SetTypeID(isRandom ? BATTLEGROUND_RB : bgTypeId);
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bg->SetTypeID(originalBgTypeId);
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bg->SetRandomTypeID(bgTypeId);
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bg->SetRated(isRated);
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bg->SetRandom(isRandom);
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@@ -635,11 +631,12 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
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case BATTLEGROUND_IC:
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bg = new BattlegroundIC;
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break;
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case BATTLEGROUND_RB:
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bg = new BattlegroundRB;
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break;
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case BATTLEGROUND_AA:
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bg = new BattlegroundAA;
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bg = new Battleground;
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break;
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case BATTLEGROUND_RB:
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bg = new Battleground;
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bg->SetRandom(true);
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break;
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default:
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return false;
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@@ -167,31 +167,31 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
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}
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//add players from group to ginfo
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if (grp)
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{
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//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
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if (grp)
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member)
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continue; // this should never happen
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PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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// add the pinfo to ginfo's list
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ginfo->Players[member->GetGUID()] = &pl_info;
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}
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}
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else
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{
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PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()];
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Player* member = itr->getSource();
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if (!member)
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continue; // this should never happen
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PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()];
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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ginfo->Players[leader->GetGUID()] = &pl_info;
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// add the pinfo to ginfo's list
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ginfo->Players[member->GetGUID()] = &pl_info;
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}
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}
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else
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{
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PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()];
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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ginfo->Players[leader->GetGUID()] = &pl_info;
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}
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//add GroupInfo to m_QueuedGroups
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//add GroupInfo to m_QueuedGroups
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{
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//ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
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m_QueuedGroups[bracketId][index].push_back(ginfo);
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//announce to world, this code needs mutex
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@@ -299,11 +299,11 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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}
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GroupQueueInfo* group = itr->second.GroupInfo;
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GroupsQueueType::iterator group_itr, group_itr_tmp;
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GroupsQueueType::iterator group_itr;
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// mostly people with the highest levels are in battlegrounds, thats why
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// we count from MAX_BATTLEGROUND_QUEUES - 1 to 0
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// variable index removes useless searching in other team's queue
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uint32 index = (group->Team == HORDE) ? TEAM_HORDE : TEAM_ALLIANCE;
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uint32 index = (group->Team == HORDE) ? BG_QUEUE_PREMADE_HORDE : BG_QUEUE_PREMADE_ALLIANCE;
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for (int32 bracket_id_tmp = MAX_BATTLEGROUND_BRACKETS - 1; bracket_id_tmp >= 0 && bracket_id == -1; --bracket_id_tmp)
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{
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@@ -311,12 +311,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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//they leave groupinfo so we can't use its players size to find out index
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for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT)
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{
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for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp)
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GroupsQueueType::iterator k = m_QueuedGroups[bracket_id_tmp][j].begin();
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for (; k != m_QueuedGroups[bracket_id_tmp][j].end(); ++k)
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{
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if ((*group_itr_tmp) == group)
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if ((*k) == group)
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{
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bracket_id = bracket_id_tmp;
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group_itr = group_itr_tmp;
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group_itr = k;
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//we must store index to be able to erase iterator
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index = j;
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break;
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@@ -345,7 +346,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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// if invited to bg, and should decrease invited count, then do it
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if (decreaseInvitedCount && group->IsInvitedToBGInstanceGUID)
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if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId == BATTLEGROUND_AA ? BATTLEGROUND_TYPE_NONE : group->BgTypeId))
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if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId))
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bg->DecreaseInvitedCount(group->Team);
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// remove player queue info
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@@ -375,11 +376,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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{
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m_QueuedGroups[bracket_id][index].erase(group_itr);
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delete group;
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return;
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}
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// if group wasn't empty, so it wasn't deleted, and player have left a rated
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// queue -> everyone from the group should leave too
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// don't remove recursively if already invited to bg!
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else if (!group->IsInvitedToBGInstanceGUID && group->IsRated)
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if (!group->IsInvitedToBGInstanceGUID && group->IsRated)
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{
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// remove next player, this is recursive
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// first send removal information
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@@ -417,6 +420,11 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf
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return true;
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}
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uint32 BattlegroundQueue::GetPlayersInQueue(TeamId id)
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{
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return m_SelectionPools[id].GetPlayerCount();
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}
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bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side)
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{
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// set side if needed
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@@ -467,7 +475,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
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uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",
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player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
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// send status packet
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
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@@ -760,6 +769,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
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// now everything is set, invite players
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for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.end(); ++citr)
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InviteGroupToBG((*citr), bg, (*citr)->Team);
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for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_HORDE].SelectedGroups.end(); ++citr)
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InviteGroupToBG((*citr), bg, (*citr)->Team);
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@@ -787,58 +797,34 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
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// get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!)
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uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam();
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uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam();
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if (sBattlegroundMgr->isTesting())
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MinPlayersPerTeam = 1;
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if (bg_template->isArena())
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{
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if (sBattlegroundMgr->isArenaTesting())
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{
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MaxPlayersPerTeam = 1;
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MinPlayersPerTeam = 1;
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}
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else
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{
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//this switch can be much shorter
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MaxPlayersPerTeam = arenaType;
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MinPlayersPerTeam = arenaType;
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/*switch (arenaType)
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{
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case ARENA_TYPE_2v2:
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MaxPlayersPerTeam = 2;
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MinPlayersPerTeam = 2;
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break;
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case ARENA_TYPE_3v3:
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MaxPlayersPerTeam = 3;
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MinPlayersPerTeam = 3;
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break;
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case ARENA_TYPE_5v5:
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MaxPlayersPerTeam = 5;
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MinPlayersPerTeam = 5;
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break;
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}*/
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}
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MaxPlayersPerTeam = arenaType;
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MinPlayersPerTeam = sBattlegroundMgr->isArenaTesting() ? 1 : arenaType;
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}
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else if (sBattlegroundMgr->isTesting())
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MinPlayersPerTeam = 1;
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m_SelectionPools[TEAM_ALLIANCE].Init();
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m_SelectionPools[TEAM_HORDE].Init();
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if (bg_template->isBattleground())
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{
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//check if there is premade against premade match
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if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
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{
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//create new battleground
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// create new battleground
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Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
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if (!bg2)
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{
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sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
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return;
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}
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//invite those selection pools
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// invite those selection pools
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for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
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for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr)
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InviteGroupToBG((*citr), bg2, (*citr)->Team);
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//start bg
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bg2->StartBattleground();
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//clear structures
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m_SelectionPools[TEAM_ALLIANCE].Init();
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@@ -89,7 +89,7 @@ class BattlegroundQueue
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QueuedPlayersMap m_QueuedPlayers;
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//we need constant add to begin and constant remove / add from the end, therefore deque suits our problem well
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typedef std::list<GroupQueueInfo*> GroupsQueueType;
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typedef std::deque<GroupQueueInfo*> GroupsQueueType;
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/*
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This two dimensional array is used to store All queued groups
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@@ -119,7 +119,7 @@ class BattlegroundQueue
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//one selection pool for horde, other one for alliance
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SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
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uint32 GetPlayersInQueue(TeamId id);
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private:
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bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side);
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@@ -140,9 +140,8 @@ class BGQueueInviteEvent : public BasicEvent
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public:
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BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
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m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
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{
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};
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virtual ~BGQueueInviteEvent() {};
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{ }
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virtual ~BGQueueInviteEvent() { }
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virtual bool Execute(uint64 e_time, uint32 p_time);
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virtual void Abort(uint64 e_time);
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@@ -1,75 +0,0 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "BattlegroundAA.h"
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#include "Language.h"
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#include "Player.h"
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BattlegroundAA::BattlegroundAA()
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{
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set messageIds
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattlegroundAA::~BattlegroundAA()
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{
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}
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void BattlegroundAA::StartingEventCloseDoors()
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{
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}
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void BattlegroundAA::StartingEventOpenDoors()
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{
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}
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void BattlegroundAA::AddPlayer(Player* player)
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{
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Battleground::AddPlayer(player);
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//create score and add it to map, default values are set in constructor
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BattlegroundAAScore* sc = new BattlegroundAAScore;
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PlayerScores[player->GetGUID()] = sc;
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}
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void BattlegroundAA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
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{
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}
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void BattlegroundAA::HandleKillPlayer(Player* player, Player* killer)
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{
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Battleground::HandleKillPlayer(player, killer);
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}
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void BattlegroundAA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
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{
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}
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bool BattlegroundAA::SetupBattleground()
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{
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return true;
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}
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@@ -1,47 +0,0 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
|
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUNDAA_H
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#define __BATTLEGROUNDAA_H
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class Battleground;
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class BattlegroundAAScore : public BattlegroundScore
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{
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public:
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BattlegroundAAScore() {};
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~BattlegroundAAScore() {};
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//TODO fix me
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};
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class BattlegroundAA : public Battleground
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{
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public:
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BattlegroundAA();
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~BattlegroundAA();
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/* inherited from BattlegroundClass */
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void AddPlayer(Player* player);
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void StartingEventCloseDoors();
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void StartingEventOpenDoors();
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void RemovePlayer(Player* player, uint64 guid, uint32 team);
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void HandleAreaTrigger(Player* Source, uint32 Trigger);
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bool SetupBattleground();
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void HandleKillPlayer(Player* player, Player* killer);
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};
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#endif
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@@ -1,74 +0,0 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
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* option) any later version.
|
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*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Player.h"
|
||||
#include "Battleground.h"
|
||||
#include "BattlegroundRB.h"
|
||||
#include "Language.h"
|
||||
|
||||
BattlegroundRB::BattlegroundRB()
|
||||
{
|
||||
//TODO FIX ME!
|
||||
StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
|
||||
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
|
||||
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
|
||||
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
|
||||
}
|
||||
|
||||
BattlegroundRB::~BattlegroundRB()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void BattlegroundRB::StartingEventCloseDoors()
|
||||
{
|
||||
}
|
||||
|
||||
void BattlegroundRB::StartingEventOpenDoors()
|
||||
{
|
||||
}
|
||||
|
||||
void BattlegroundRB::AddPlayer(Player* player)
|
||||
{
|
||||
Battleground::AddPlayer(player);
|
||||
//create score and add it to map, default values are set in constructor
|
||||
BattlegroundRBScore* sc = new BattlegroundRBScore;
|
||||
|
||||
PlayerScores[player->GetGUID()] = sc;
|
||||
}
|
||||
|
||||
void BattlegroundRB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
|
||||
{
|
||||
}
|
||||
|
||||
void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
|
||||
{
|
||||
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
||||
if (GetStatus() != STATUS_IN_PROGRESS)
|
||||
return;
|
||||
}
|
||||
|
||||
void BattlegroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
|
||||
{
|
||||
std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID());
|
||||
|
||||
if (itr == PlayerScores.end()) // player not found...
|
||||
return;
|
||||
|
||||
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __BATTLEGROUNDRB_H
|
||||
#define __BATTLEGROUNDRB_H
|
||||
|
||||
class Battleground;
|
||||
|
||||
class BattlegroundRBScore : public BattlegroundScore
|
||||
{
|
||||
public:
|
||||
BattlegroundRBScore() {};
|
||||
~BattlegroundRBScore() {};
|
||||
};
|
||||
|
||||
class BattlegroundRB : public Battleground
|
||||
{
|
||||
public:
|
||||
BattlegroundRB();
|
||||
~BattlegroundRB();
|
||||
|
||||
void AddPlayer(Player* player);
|
||||
void StartingEventCloseDoors();
|
||||
void StartingEventOpenDoors();
|
||||
|
||||
void RemovePlayer(Player* player, uint64 guid, uint32 team);
|
||||
void HandleAreaTrigger(Player* Source, uint32 Trigger);
|
||||
|
||||
/* Scorekeeping */
|
||||
void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
|
||||
|
||||
private:
|
||||
};
|
||||
#endif
|
||||
Reference in new issue
Block a user