Core/Spells: add UNIT_FLAG2_IGNORE_REPUTATION when a player is receiving a faction modifying aura
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ca904171ca
commit
e20191c40c
1 file changed
+6
@@ -4845,13 +4845,19 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
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{
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target->SetFaction(GetMiscValue());
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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}
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}
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else
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{
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target->RestoreFaction();
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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}
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}
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}
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