GCC warning fix
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@@ -183,7 +183,7 @@ public:
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GOState newState;
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if (currentState == GO_STATE_TRANSPORT_ACTIVE)
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newState = GO_STATE_TRANSPORT_STOPPED;
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else if (currentState - GO_STATE_TRANSPORT_ACTIVE == _stopFrames.size())
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else if (currentState - GO_STATE_TRANSPORT_ACTIVE == int32(_stopFrames.size()))
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newState = GOState(currentState - 1);
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else if (_owner.HasFlag(GAMEOBJECT_DYNAMIC, GO_DYNFLAG_LO_INVERTED_MOVEMENT))
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newState = GOState(currentState - 1);
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