Packets/Party: fix GUID byte handling in role packets (#468)

This commit is contained in:
sevi authored and GitHub committed 2026-05-21 13:06:11 +02:00
1 parent 716f480b79
commit e4a44bcf05
1 file changed
+2 -2
@@ -569,7 +569,7 @@ void WorldPackets::Party::SetRole::Read()
_worldPacket.ReadByteSeq(ChangedUnit[3]);
_worldPacket.ReadByteSeq(ChangedUnit[0]);
_worldPacket.ReadByteSeq(ChangedUnit[5]);
_worldPacket.ReadByteSeq(ChangedUnit[3]);
_worldPacket.ReadByteSeq(ChangedUnit[2]);
_worldPacket.ReadByteSeq(ChangedUnit[7]);
}
@@ -600,7 +600,7 @@ WorldPacket const* WorldPackets::Party::RoleChangedInform::Write()
_worldPacket << uint32(NewRole);
_worldPacket.WriteByteSeq(ChangedUnit[6]);
_worldPacket.WriteByteSeq(ChangedUnit[5]);
_worldPacket.WriteByteSeq(ChangedUnit[2]);
_worldPacket.WriteByteSeq(From[0]);
_worldPacket.WriteByteSeq(From[4]);