Packets/Party: fix GUID byte handling in role packets (#468)
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1 file changed
+2
-2
@@ -569,7 +569,7 @@ void WorldPackets::Party::SetRole::Read()
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_worldPacket.ReadByteSeq(ChangedUnit[3]);
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_worldPacket.ReadByteSeq(ChangedUnit[0]);
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_worldPacket.ReadByteSeq(ChangedUnit[5]);
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_worldPacket.ReadByteSeq(ChangedUnit[3]);
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_worldPacket.ReadByteSeq(ChangedUnit[2]);
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_worldPacket.ReadByteSeq(ChangedUnit[7]);
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}
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@@ -600,7 +600,7 @@ WorldPacket const* WorldPackets::Party::RoleChangedInform::Write()
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_worldPacket << uint32(NewRole);
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_worldPacket.WriteByteSeq(ChangedUnit[6]);
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_worldPacket.WriteByteSeq(ChangedUnit[5]);
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_worldPacket.WriteByteSeq(ChangedUnit[2]);
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_worldPacket.WriteByteSeq(From[0]);
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_worldPacket.WriteByteSeq(From[4]);
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