Core/Handlers: actually check allowed trainer classes and races to avoid spoofing
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a544c509bd
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2 files changed
+22
-7
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@@ -14097,8 +14097,11 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
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break;
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case GOSSIP_OPTION_TRAINER:
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if (getClass() != creature->GetCreatureTemplate()->trainer_class && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS)
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{
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TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (GUID: %u) requested wrong gossip menu: %u with wrong class: %u at Creature: %s (Entry: %u, Trainer Class: %u)",
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GetName().c_str(), GetGUID().GetCounter(), menu->GetGossipMenu().GetMenuId(), getClass(), creature->GetName().c_str(), creature->GetEntry(), creature->GetCreatureTemplate()->trainer_class);
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GetName().c_str(), GetGUID().GetCounter(), menu->GetGossipMenu().GetMenuId(), getClass(), creature->GetName().c_str(), creature->GetEntry(), creature->GetCreatureTemplate()->trainer_class);
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canTalk = false;
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}
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// no break;
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case GOSSIP_OPTION_GOSSIP:
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case GOSSIP_OPTION_SPIRITGUIDE:
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@@ -128,8 +128,8 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
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{
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TC_LOG_DEBUG("network", "WORLD: SendTrainerList");
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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Creature* trainer = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!trainer)
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{
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TC_LOG_DEBUG("network", "WORLD: SendTrainerList - %s not found or you can not interact with him.", guid.ToString().c_str());
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return;
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@@ -251,8 +251,20 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// check race for mount trainers
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if (trainer->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_MOUNTS)
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{
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if (uint32 trainerRace = trainer->GetCreatureTemplate()->trainer_race)
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if (_player->getRace() != trainerRace)
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return;
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}
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// check class for class trainers
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if (_player->getClass() != trainer->GetCreatureTemplate()->trainer_class && trainer->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS)
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return;
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// check present spell in trainer spell list
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TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
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TrainerSpellData const* trainer_spells = trainer->GetTrainerSpells();
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if (!trainer_spells)
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{
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SendTrainerBuyFailed(guid, spellId, 0);
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@@ -275,7 +287,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
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}
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// apply reputation discount
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(trainer)));
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// check money requirement
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if (!_player->HasEnoughMoney(uint64(nSpellCost)))
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@@ -286,8 +298,8 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
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_player->ModifyMoney(-int64(nSpellCost));
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unit->SendPlaySpellVisualKit(179, 0); // 53 SpellCastDirected
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_player->SendPlaySpellVisualKit(362, 1); // 113 EmoteSalute
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trainer->SendPlaySpellVisual(179); // 53 SpellCastDirected
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trainer->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
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// learn explicitly or cast explicitly
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if (trainer_spell->IsCastable())
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