Scripts/Gossip: Fixed money not being removed when enabling/disabling experience gains
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@@ -1965,7 +1965,6 @@ class npc_experience : public CreatureScript
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bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
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{
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uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
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ClearGossipMenuFor(player);
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switch (action)
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{
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@@ -1977,7 +1976,7 @@ class npc_experience : public CreatureScript
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break;
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}
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CloseGossipMenuFor(player);
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return true;
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return false;
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}
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bool GossipHello(Player* player) override
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