Core/Spells: fixed Cobra Shot generating less focus than intended
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@@ -214,7 +214,7 @@ class spell_hun_cobra_shot : public SpellScriptLoader
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else if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_1))
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spellId = SPELL_HUNTER_TERMINATION_R_1;
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uint32 amount = GetSpellInfo()->Effects[EFFECT_1].BasePoints;
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uint32 amount = sSpellMgr->AssertSpellInfo(SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS)->Effects[EFFECT_0].BasePoints;
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if (Aura* terminationAura = caster->GetAura(spellId))
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{
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if (Unit* spellTarget = GetExplTargetUnit())
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