Core/Skills fixed another oversight when determining a skill save status
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@@ -5520,7 +5520,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
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// update skill state
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if (itr->second.uState == SKILL_UNCHANGED)
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if (itr->second.uState == SKILL_UNCHANGED || itr->second.uState == SKILL_DELETED)
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{
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if (currVal == 0) // activated skill, mark as new to save into database
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{
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@@ -5551,7 +5551,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
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_archaeology->Update();
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}
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}
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else if (currVal) // Deactivate skill line
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else if (currVal && !newVal) // Deactivate skill line
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{
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//remove enchantments needing this skill
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UpdateSkillEnchantments(id, currVal, 0);
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