Core: Fix warnings
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@@ -117,7 +117,7 @@ class CreatureAI : public UnitAI
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virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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virtual void AttackedBy(Unit* attacker) {}
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virtual void AttackedBy(Unit* /*attacker*/) {}
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virtual bool IsEscorted() { return false; }
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// Called when creature is spawned or respawned (for reseting variables)
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