Core/Misc: Fix change faction on dead Night Elves keeping the speed buff
Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff. Players will be resurrected automatically on change faction. Closes #255
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@@ -5149,8 +5149,9 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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// remove death flag + set aura
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SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
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if (getRace() == RACE_NIGHTELF)
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RemoveAurasDueToSpell(20584); // speed bonuses
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// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
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RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses
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RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
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if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
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@@ -1768,6 +1768,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
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}
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}
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// resurrect the character in case he's dead
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sObjectAccessor->ConvertCorpseForPlayer(guid);
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CharacterDatabase.EscapeString(newname);
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Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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