another compile fix try

This commit is contained in:
Aokromes committed 2016-10-24 16:44:16 +02:00
1 parent cb052ff0f3
commit eaa2533ded
1 file changed
+1 -1
+1 -1
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@@ -25548,7 +25548,7 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8
// there is an equip limit on this item
if (HasItemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
else if (HasGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
}