another compile fix try
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@@ -25548,7 +25548,7 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8
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// there is an equip limit on this item
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if (HasItemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
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return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
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return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
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else if (HasGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
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return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
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}
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