Core/Battlegrounds: Fixed loading StartMaxDist (this time properly)
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@@ -700,7 +700,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
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data.MaxPlayersPerTeam = fields[2].GetUInt16();
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data.LevelMin = fields[3].GetUInt8();
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data.LevelMax = fields[4].GetUInt8();
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data.StartMaxDist = fields[9].GetFloat();
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float dist = fields[9].GetFloat();
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data.StartMaxDist = dist * dist;
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data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
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data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
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