Core/Spell: implemented dispel reflection

Closes #18323
This commit is contained in:
ariel- authored and Aokromes committed 2016-12-16 19:24:01 +01:00
1 parent 3c71fd2c3b
commit eb3a90a4e8
7 files changed
+150 -119

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+13 -7
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@@ -4258,17 +4258,17 @@ Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGu
return aurApp ? aurApp->GetBase() : NULL;
}
void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList)
void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect /*= false*/) const
{
// we should not be able to dispel diseases if the target is affected by unholy blight
if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
dispelMask &= ~(1 << DISPEL_DISEASE);
AuraMap const& auras = GetOwnedAuras();
for (AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
for (auto itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
AuraApplication const* aurApp = aura->GetApplicationOfTarget(GetGUID());
if (!aurApp)
continue;
@@ -4279,17 +4279,23 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
{
// do not remove positive auras if friendly target
// negative auras if non-friendly target
if (aurApp->IsPositive() == IsFriendlyTo(caster))
// negative auras if non-friendly
// unless we're reflecting (dispeller eliminates one of it's benefitial buffs)
if (isReflect != (aurApp->IsPositive() == IsFriendlyTo(caster)))
continue;
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
int32 chance = aura->CalcDispelChance(this, !IsFriendlyTo(caster));
if (!chance)
continue;
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
bool const dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
dispelList.push_back(std::make_pair(aura, charges));
dispelList.emplace_back(aura, chance, charges);
}
}
}
+28 -2
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@@ -381,7 +381,33 @@ namespace Movement
}
typedef std::list<Unit*> UnitList;
typedef std::list<std::pair<Aura*, uint8>> DispelChargesList;
class DispelableAura
{
public:
DispelableAura(Aura* aura, int32 dispelChance, uint8 dispelCharges) :
_aura(aura), _chance(dispelChance), _charges(dispelCharges) { }
Aura* GetAura() const { return _aura; }
bool RollDispel() const { return roll_chance_i(_chance); }
uint8 GetDispelCharges() const { return _charges; }
void IncrementCharges() { ++_charges; }
bool DecrementCharge()
{
if (!_charges)
return false;
--_charges;
return _charges > 0;
}
private:
Aura* _aura;
int32 _chance;
uint8 _charges;
};
typedef std::vector<DispelableAura> DispelChargesList;
typedef std::unordered_multimap<uint32 /*type*/, uint32 /*spellId*/> SpellImmuneContainer;
@@ -1789,7 +1815,7 @@ class TC_GAME_API Unit : public WorldObject
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
Aura* GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0) const;
void GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList);
void GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect = false) const;
bool HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster = ObjectGuid::Empty) const;
uint32 GetAuraCount(uint32 spellId) const;
+1 -1
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@@ -1061,7 +1061,7 @@ void Aura::UnregisterSingleTarget()
SetIsSingleTarget(false);
}
int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const
int32 Aura::CalcDispelChance(Unit const* auraTarget, bool offensive) const
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
+1 -1
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@@ -173,7 +173,7 @@ class TC_GAME_API Aura
bool IsSingleTargetWith(Aura const* aura) const;
void SetIsSingleTarget(bool val) { m_isSingleTarget = val; }
void UnregisterSingleTarget();
int32 CalcDispelChance(Unit* auraTarget, bool offensive) const;
int32 CalcDispelChance(Unit const* auraTarget, bool offensive) const;
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
+4 -2
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@@ -587,6 +587,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
gameObjTarget = NULL;
destTarget = NULL;
damage = 0;
targetMissInfo = SPELL_MISS_NONE;
effectHandleMode = SPELL_EFFECT_HANDLE_LAUNCH;
m_diminishLevel = DIMINISHING_LEVEL_1;
m_diminishGroup = DIMINISHING_NONE;
@@ -618,7 +619,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY)
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REFLECTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
&& !m_spellInfo->IsPassive() && !m_spellInfo->IsPositive();
&& !m_spellInfo->IsPassive();
CleanupTargetList();
memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
@@ -2103,7 +2104,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
// Calculate hit result
if (m_originalCaster)
{
targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect);
targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect && !(m_spellInfo->IsPositive() && m_caster->IsFriendlyTo(target)));
if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
targetInfo.missCondition = SPELL_MISS_NONE;
}
@@ -2309,6 +2310,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// Need init unitTarget by default unit (can changed in code on reflect)
// Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
unitTarget = unit;
targetMissInfo = missInfo;
// Reset damage/healing counter
m_damage = target->damage;
+13 -12
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@@ -216,7 +216,7 @@ enum SpellEffectHandleMode
SPELL_EFFECT_HANDLE_HIT_TARGET
};
typedef std::list<std::pair<uint32, ObjectGuid>> DispelList;
typedef std::vector<std::pair<uint32, ObjectGuid>> DispelList;
static const uint32 SPELL_INTERRUPT_NONPLAYER = 32747;
@@ -572,6 +572,7 @@ class TC_GAME_API Spell
GameObject* gameObjTarget;
WorldLocation* destTarget;
int32 damage;
SpellMissInfo targetMissInfo;
SpellEffectHandleMode effectHandleMode;
// used in effects handlers
Aura* m_spellAura;
@@ -601,18 +602,18 @@ class TC_GAME_API Spell
// Targets store structures and data
struct TargetInfo
{
// a bug in gcc-4.7 needs a destructor to call move operator instead of copy operator in std::vector remove
~TargetInfo() { }
ObjectGuid targetGUID;
uint64 timeDelay;
SpellMissInfo missCondition:8;
SpellMissInfo reflectResult:8;
uint8 effectMask:8;
bool processed:1;
bool alive:1;
bool crit:1;
bool scaleAura:1;
int32 damage;
SpellMissInfo missCondition;
SpellMissInfo reflectResult;
uint8 effectMask;
bool processed;
bool alive;
bool crit;
bool scaleAura;
};
std::list<TargetInfo> m_UniqueTargetInfo;
uint8 m_channelTargetEffectMask; // Mask req. alive targets
@@ -621,8 +622,8 @@ class TC_GAME_API Spell
{
ObjectGuid targetGUID;
uint64 timeDelay;
uint8 effectMask:8;
bool processed:1;
uint8 effectMask;
bool processed;
};
std::list<GOTargetInfo> m_UniqueGOTargetInfo;
+90 -94
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@@ -2230,83 +2230,81 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
DispelChargesList dispel_list;
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
if (dispel_list.empty())
DispelChargesList dispelList;
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispelList, targetMissInfo == SPELL_MISS_REFLECT);
if (dispelList.empty())
return;
size_t remaining = dispelList.size();
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelChargesList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
DispelChargesList successList;
successList.reserve(damage);
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !dispel_list.empty();)
for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
DispelChargesList::iterator itr = dispel_list.begin();
std::advance(itr, urand(0, dispel_list.size() - 1));
auto itr = dispelList.begin();
std::advance(itr, urand(0, remaining - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
if (itr->RollDispel())
{
dispel_list.erase(itr);
continue;
auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool
{
if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId())
return true;
return false;
});
if (successItr == successList.end())
successList.emplace_back(itr->GetAura(), 0, 1);
else
successItr->IncrementCharges();
if (!itr->DecrementCharge())
{
--remaining;
std::swap(*itr, dispelList[remaining]);
}
}
else
{
if (roll_chance_i(chance))
if (!failCount)
{
bool alreadyListed = false;
for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
{
if (successItr->first->GetId() == itr->first->GetId())
{
++successItr->second;
alreadyListed = true;
}
}
if (!alreadyListed)
success_list.push_back(std::make_pair(itr->first, 1));
--itr->second;
if (itr->second <= 0)
dispel_list.erase(itr);
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
++failCount;
dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
if (successList.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + successList.size() * 5);
// Send packet header
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
dataSuccess << uint32(successList.size()); // count
for (DispelChargesList::iterator itr = successList.begin(); itr != successList.end(); ++itr)
{
// Send dispelled spell info
dataSuccess << uint32(itr->first->GetId()); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
dataSuccess << uint32(itr->GetAura()->GetId()); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->GetAura()->GetId(), m_spellInfo->Id, itr->GetAura()->GetCasterGUID(), m_caster, itr->GetDispelCharges());
}
m_caster->SendMessageToSet(&dataSuccess, true);
@@ -4580,14 +4578,11 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
dispel_list.emplace_back(aura->GetId(), aura->GetCasterGUID());
}
while (!dispel_list.empty())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
dispel_list.pop_front();
}
for (auto itr = dispel_list.begin(); itr != dispel_list.end(); ++itr)
unitTarget->RemoveAura(itr->first, itr->second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
@@ -4973,7 +4968,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
DispelChargesList steal_list;
DispelChargesList stealList;
// Create dispel mask by dispel type
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
@@ -4981,7 +4976,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
AuraApplication const* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
@@ -4991,75 +4986,76 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
continue;
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
int32 chance = aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
if (!chance)
continue;
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
steal_list.push_back(std::make_pair(aura, charges));
stealList.emplace_back(aura, chance, charges);
}
}
if (steal_list.empty())
if (stealList.empty())
return;
size_t remaining = stealList.size();
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
DispelList successList;
successList.reserve(damage);
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !steal_list.empty();)
for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
DispelChargesList::iterator itr = steal_list.begin();
std::advance(itr, urand(0, steal_list.size() - 1));
DispelChargesList::iterator itr = stealList.begin();
std::advance(itr, urand(0, remaining - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
if (itr->RollDispel())
{
steal_list.erase(itr);
continue;
successList.emplace_back(itr->GetAura()->GetId(), itr->GetAura()->GetCasterGUID());
if (!itr->DecrementCharge())
{
--remaining;
std::swap(*itr, stealList[remaining]);
}
}
else
{
if (roll_chance_i(chance))
if (!failCount)
{
success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
--itr->second;
if (itr->second <= 0)
steal_list.erase(itr);
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
++failCount;
dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
if (successList.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(successList.size()); // count
for (auto itr = successList.begin(); itr != successList.end(); ++itr)
{
dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - steals !=0 transfers