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@@ -2230,83 +2230,81 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
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uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
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uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
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DispelChargesList dispel_list;
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unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
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if (dispel_list.empty())
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DispelChargesList dispelList;
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unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispelList, targetMissInfo == SPELL_MISS_REFLECT);
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if (dispelList.empty())
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return;
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size_t remaining = dispelList.size();
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// Ok if exist some buffs for dispel try dispel it
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uint32 failCount = 0;
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DispelChargesList success_list;
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WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
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DispelChargesList successList;
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successList.reserve(damage);
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WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
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// dispel N = damage buffs (or while exist buffs for dispel)
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for (int32 count = 0; count < damage && !dispel_list.empty();)
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for (int32 count = 0; count < damage && remaining > 0;)
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{
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// Random select buff for dispel
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DispelChargesList::iterator itr = dispel_list.begin();
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std::advance(itr, urand(0, dispel_list.size() - 1));
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auto itr = dispelList.begin();
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std::advance(itr, urand(0, remaining - 1));
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int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
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// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
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if (!chance)
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if (itr->RollDispel())
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{
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dispel_list.erase(itr);
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continue;
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auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool
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{
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if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId())
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return true;
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return false;
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});
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if (successItr == successList.end())
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successList.emplace_back(itr->GetAura(), 0, 1);
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else
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successItr->IncrementCharges();
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if (!itr->DecrementCharge())
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{
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--remaining;
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std::swap(*itr, dispelList[remaining]);
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}
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}
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else
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{
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if (roll_chance_i(chance))
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if (!failCount)
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{
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bool alreadyListed = false;
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for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
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{
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if (successItr->first->GetId() == itr->first->GetId())
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{
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++successItr->second;
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alreadyListed = true;
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}
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}
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if (!alreadyListed)
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success_list.push_back(std::make_pair(itr->first, 1));
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--itr->second;
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if (itr->second <= 0)
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dispel_list.erase(itr);
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// Failed to dispell
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dataFail << uint64(m_caster->GetGUID()); // Caster GUID
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dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
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dataFail << uint32(m_spellInfo->Id); // dispel spell id
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}
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else
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{
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if (!failCount)
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{
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// Failed to dispell
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dataFail << uint64(m_caster->GetGUID()); // Caster GUID
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dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
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dataFail << uint32(m_spellInfo->Id); // dispel spell id
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}
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++failCount;
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dataFail << uint32(itr->first->GetId()); // Spell Id
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}
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++count;
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++failCount;
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dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
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}
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++count;
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}
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if (failCount)
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m_caster->SendMessageToSet(&dataFail, true);
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if (success_list.empty())
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if (successList.empty())
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return;
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WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
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WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + successList.size() * 5);
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// Send packet header
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dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
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dataSuccess << m_caster->GetPackGUID(); // Caster GUID
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dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
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dataSuccess << uint8(0); // not used
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dataSuccess << uint32(success_list.size()); // count
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for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
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dataSuccess << uint32(successList.size()); // count
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for (DispelChargesList::iterator itr = successList.begin(); itr != successList.end(); ++itr)
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{
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// Send dispelled spell info
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dataSuccess << uint32(itr->first->GetId()); // Spell Id
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dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
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unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
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dataSuccess << uint32(itr->GetAura()->GetId()); // Spell Id
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dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
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unitTarget->RemoveAurasDueToSpellByDispel(itr->GetAura()->GetId(), m_spellInfo->Id, itr->GetAura()->GetCasterGUID(), m_caster, itr->GetDispelCharges());
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}
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m_caster->SendMessageToSet(&dataSuccess, true);
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@@ -4580,14 +4578,11 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
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continue;
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if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
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if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
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dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
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dispel_list.emplace_back(aura->GetId(), aura->GetCasterGUID());
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}
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while (!dispel_list.empty())
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{
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unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
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dispel_list.pop_front();
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}
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for (auto itr = dispel_list.begin(); itr != dispel_list.end(); ++itr)
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unitTarget->RemoveAura(itr->first, itr->second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
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}
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void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
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@@ -4973,7 +4968,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
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if (!unitTarget || unitTarget == m_caster) // can't steal from self
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return;
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DispelChargesList steal_list;
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DispelChargesList stealList;
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// Create dispel mask by dispel type
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uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
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@@ -4981,7 +4976,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
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for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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{
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Aura* aura = itr->second;
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AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
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AuraApplication const* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
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if (!aurApp)
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continue;
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@@ -4991,75 +4986,76 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
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if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
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continue;
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// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
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int32 chance = aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
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if (!chance)
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continue;
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// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
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// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
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// Polymorph instead of 1 / (5 + 1) -> 16%.
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bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
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uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
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if (charges > 0)
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steal_list.push_back(std::make_pair(aura, charges));
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stealList.emplace_back(aura, chance, charges);
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}
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}
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if (steal_list.empty())
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if (stealList.empty())
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return;
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size_t remaining = stealList.size();
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// Ok if exist some buffs for dispel try dispel it
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uint32 failCount = 0;
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DispelList success_list;
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WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
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DispelList successList;
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successList.reserve(damage);
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WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
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// dispel N = damage buffs (or while exist buffs for dispel)
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for (int32 count = 0; count < damage && !steal_list.empty();)
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for (int32 count = 0; count < damage && remaining > 0;)
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{
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// Random select buff for dispel
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DispelChargesList::iterator itr = steal_list.begin();
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std::advance(itr, urand(0, steal_list.size() - 1));
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DispelChargesList::iterator itr = stealList.begin();
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std::advance(itr, urand(0, remaining - 1));
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int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
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// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
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if (!chance)
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if (itr->RollDispel())
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{
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steal_list.erase(itr);
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continue;
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successList.emplace_back(itr->GetAura()->GetId(), itr->GetAura()->GetCasterGUID());
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if (!itr->DecrementCharge())
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{
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--remaining;
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std::swap(*itr, stealList[remaining]);
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}
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}
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else
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{
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if (roll_chance_i(chance))
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if (!failCount)
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{
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success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
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--itr->second;
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if (itr->second <= 0)
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steal_list.erase(itr);
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// Failed to dispell
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dataFail << uint64(m_caster->GetGUID()); // Caster GUID
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dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
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dataFail << uint32(m_spellInfo->Id); // dispel spell id
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}
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else
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{
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if (!failCount)
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{
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// Failed to dispell
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dataFail << uint64(m_caster->GetGUID()); // Caster GUID
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dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
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dataFail << uint32(m_spellInfo->Id); // dispel spell id
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}
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++failCount;
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dataFail << uint32(itr->first->GetId()); // Spell Id
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}
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++count;
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++failCount;
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dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
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}
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++count;
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}
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if (failCount)
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m_caster->SendMessageToSet(&dataFail, true);
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if (success_list.empty())
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if (successList.empty())
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return;
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WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
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dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
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dataSuccess << m_caster->GetPackGUID(); // Caster GUID
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dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
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dataSuccess << uint8(0); // not used
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dataSuccess << uint32(success_list.size()); // count
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for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
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WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
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dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
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dataSuccess << m_caster->GetPackGUID(); // Caster GUID
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dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
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dataSuccess << uint8(0); // not used
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dataSuccess << uint32(successList.size()); // count
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for (auto itr = successList.begin(); itr != successList.end(); ++itr)
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{
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dataSuccess << uint32(itr->first); // Spell Id
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dataSuccess << uint8(0); // 0 - steals !=0 transfers
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