Core/Spell: implemented dispel reflection

Closes #18323
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ariel- authored and Aokromes committed 2016-12-16 19:24:01 +01:00
1 parent 3c71fd2c3b
commit eb3a90a4e8
7 files changed
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@@ -2230,83 +2230,81 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
DispelChargesList dispel_list;
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
if (dispel_list.empty())
DispelChargesList dispelList;
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispelList, targetMissInfo == SPELL_MISS_REFLECT);
if (dispelList.empty())
return;
size_t remaining = dispelList.size();
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelChargesList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
DispelChargesList successList;
successList.reserve(damage);
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !dispel_list.empty();)
for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
DispelChargesList::iterator itr = dispel_list.begin();
std::advance(itr, urand(0, dispel_list.size() - 1));
auto itr = dispelList.begin();
std::advance(itr, urand(0, remaining - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
if (itr->RollDispel())
{
dispel_list.erase(itr);
continue;
auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool
{
if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId())
return true;
return false;
});
if (successItr == successList.end())
successList.emplace_back(itr->GetAura(), 0, 1);
else
successItr->IncrementCharges();
if (!itr->DecrementCharge())
{
--remaining;
std::swap(*itr, dispelList[remaining]);
}
}
else
{
if (roll_chance_i(chance))
if (!failCount)
{
bool alreadyListed = false;
for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
{
if (successItr->first->GetId() == itr->first->GetId())
{
++successItr->second;
alreadyListed = true;
}
}
if (!alreadyListed)
success_list.push_back(std::make_pair(itr->first, 1));
--itr->second;
if (itr->second <= 0)
dispel_list.erase(itr);
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
++failCount;
dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
if (successList.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + successList.size() * 5);
// Send packet header
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
dataSuccess << uint32(successList.size()); // count
for (DispelChargesList::iterator itr = successList.begin(); itr != successList.end(); ++itr)
{
// Send dispelled spell info
dataSuccess << uint32(itr->first->GetId()); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
dataSuccess << uint32(itr->GetAura()->GetId()); // Spell Id
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(itr->GetAura()->GetId(), m_spellInfo->Id, itr->GetAura()->GetCasterGUID(), m_caster, itr->GetDispelCharges());
}
m_caster->SendMessageToSet(&dataSuccess, true);
@@ -4580,14 +4578,11 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
dispel_list.emplace_back(aura->GetId(), aura->GetCasterGUID());
}
while (!dispel_list.empty())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
dispel_list.pop_front();
}
for (auto itr = dispel_list.begin(); itr != dispel_list.end(); ++itr)
unitTarget->RemoveAura(itr->first, itr->second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
@@ -4973,7 +4968,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
DispelChargesList steal_list;
DispelChargesList stealList;
// Create dispel mask by dispel type
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
@@ -4981,7 +4976,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
AuraApplication const* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
@@ -4991,75 +4986,76 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
continue;
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
int32 chance = aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
if (!chance)
continue;
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
steal_list.push_back(std::make_pair(aura, charges));
stealList.emplace_back(aura, chance, charges);
}
}
if (steal_list.empty())
if (stealList.empty())
return;
size_t remaining = stealList.size();
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
DispelList success_list;
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
DispelList successList;
successList.reserve(damage);
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count = 0; count < damage && !steal_list.empty();)
for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
DispelChargesList::iterator itr = steal_list.begin();
std::advance(itr, urand(0, steal_list.size() - 1));
DispelChargesList::iterator itr = stealList.begin();
std::advance(itr, urand(0, remaining - 1));
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
if (!chance)
if (itr->RollDispel())
{
steal_list.erase(itr);
continue;
successList.emplace_back(itr->GetAura()->GetId(), itr->GetAura()->GetCasterGUID());
if (!itr->DecrementCharge())
{
--remaining;
std::swap(*itr, stealList[remaining]);
}
}
else
{
if (roll_chance_i(chance))
if (!failCount)
{
success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
--itr->second;
if (itr->second <= 0)
steal_list.erase(itr);
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
else
{
if (!failCount)
{
// Failed to dispell
dataFail << uint64(m_caster->GetGUID()); // Caster GUID
dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
++failCount;
dataFail << uint32(itr->first->GetId()); // Spell Id
}
++count;
++failCount;
dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
if (success_list.empty())
if (successList.empty())
return;
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(successList.size()); // count
for (auto itr = successList.begin(); itr != successList.end(); ++itr)
{
dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - steals !=0 transfers