Compile fix.
Value of 3 from other projects, needs to verify.
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@@ -357,7 +357,7 @@ void BattlefieldTB::FillInitialWorldStates(WorldPacket& data)
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void BattlefieldTB::SendInitWorldStatesTo(Player* player)
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{
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WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (Workshops.size() * 8));
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WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (3 * 8) + (3 * 8)); // Value of 3 from other projects, needs to verify.
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data << uint32(0); // AreaId
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data << uint32(m_MapId);
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data << uint32(m_ZoneId);
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