Core/Auras: updated some aura flag names
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@@ -125,7 +125,7 @@ void WorldPackets::Party::PartyMemberState::Initialize(Player const* player)
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aura.SpellID = aurApp->GetBase()->GetId();
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aura.Flags = aurApp->GetFlags();
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if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
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if (aurApp->GetFlags() & AFLAG_SCALABLE)
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{
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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@@ -174,7 +174,7 @@ void WorldPackets::Party::PartyMemberState::Initialize(Player const* player)
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aura.SpellID = aurApp->GetBase()->GetId();
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aura.Flags = aurApp->GetFlags();
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if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
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if (aurApp->GetFlags() & AFLAG_SCALABLE)
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{
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for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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{
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@@ -34,10 +34,10 @@ enum AURA_FLAGS
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AFLAG_EFF_INDEX_0 = 0x01,
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AFLAG_EFF_INDEX_1 = 0x02,
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AFLAG_EFF_INDEX_2 = 0x04,
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AFLAG_CASTER = 0x08,
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AFLAG_NOCASTER = 0x08,
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AFLAG_POSITIVE = 0x10,
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AFLAG_DURATION = 0x20,
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AFLAG_ANY_EFFECT_AMOUNT_SENT = 0x40, // used with AFLAG_EFF_INDEX_0/1/2
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AFLAG_SCALABLE = 0x40, // used with AFLAG_EFF_INDEX_0/1/2
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AFLAG_NEGATIVE = 0x80
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};
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@@ -129,7 +129,7 @@ void AuraApplication::_Remove()
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void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
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{
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// mark as selfcast if needed
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_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE;
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_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_NOCASTER : AFLAG_NONE;
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// aura is cast by self or an enemy
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// one negative effect and we know aura is negative
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@@ -175,7 +175,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
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}();
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if (GetBase()->GetSpellInfo()->HasAttribute(SPELL_ATTR8_AURA_SEND_AMOUNT) || effectNeedsAmount)
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_flags |= AFLAG_ANY_EFFECT_AMOUNT_SENT;
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_flags |= AFLAG_SCALABLE;
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}
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void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
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@@ -255,7 +255,9 @@ void AuraApplication::BuildUpdatePacket(WorldPackets::Spells::AuraInfo& auraInfo
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// stack amount has priority over charges (checked on retail with spell 50262)
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auraData.Applications = aura->GetSpellInfo()->StackAmount ? aura->GetStackAmount() : aura->GetCharges();
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if (!(auraData.Flags & AFLAG_CASTER))
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if (!aura->GetCasterGUID().IsUnit())
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auraData.CastUnit = ObjectGuid::Empty; // optional data is filled in, but cast unit contains empty guid in packet
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else if (!(auraData.Flags & AFLAG_NOCASTER))
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auraData.CastUnit = aura->GetCasterGUID();
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if (auraData.Flags & AFLAG_DURATION)
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@@ -264,10 +266,10 @@ void AuraApplication::BuildUpdatePacket(WorldPackets::Spells::AuraInfo& auraInfo
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auraData.Remaining = aura->GetDuration();
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}
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if (auraData.Flags & AFLAG_ANY_EFFECT_AMOUNT_SENT)
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if (auraData.Flags & AFLAG_SCALABLE)
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for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (AuraEffect const* effect = aura->GetEffect(i))
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if (HasEffect(i)) // Not all of aura's effects have to be applied on every target
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if (HasEffect(i)) // Not all of aura's effects have to be applied on every target
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auraData.Points[i] = effect->GetAmount();
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}
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@@ -80,7 +80,7 @@ class TC_GAME_API AuraApplication
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uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
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bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return (_flags & (1 << effect)) != 0; }
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bool IsPositive() const { return (_flags & AFLAG_POSITIVE) != 0; }
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bool IsSelfcast() const { return (_flags & AFLAG_CASTER) != 0; }
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bool IsSelfcast() const { return (_flags & AFLAG_NOCASTER) != 0; }
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uint8 GetEffectsToApply() const { return _effectsToApply; }
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void UpdateApplyEffectMask(uint8 newEffMask, bool canHandleNewEffects);
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