Core/Instance: Prevent possible crash on boss minion despawn

This commit is contained in:
Roc13x authored and Ovah committed 2020-08-24 23:49:47 +02:00
1 parent e80375a7a9
commit eec9ef54b6
1 file changed
+2 -1
+2 -1
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@@ -409,7 +409,8 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (GameObject* door = instance->GetGameObject(*i))
UpdateDoorState(door);
for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
GuidSet minions = bossInfo->minion; // Copy to prevent iterator invalidation (minion might be unsummoned in UpdateMinionState)
for (GuidSet::iterator i = minions.begin(); i != minions.end(); ++i)
if (Creature* minion = instance->GetCreature(*i))
UpdateMinionState(minion, state);