Merge pull request #8753 from MrSmite/Pet_SpeedFix
Fix pets lagging behind and despawning
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@@ -251,6 +251,12 @@ void PetAI::UpdateAI(const uint32 diff)
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for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr)
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delete itr->second;
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}
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// Update speed as needed to prevent dropping too far behind and despawning
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me->UpdateSpeed(MOVE_RUN, true);
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me->UpdateSpeed(MOVE_WALK, true);
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me->UpdateSpeed(MOVE_FLIGHT, true);
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}
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void PetAI::UpdateAllies()
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@@ -12712,9 +12712,27 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
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case MOVE_SWIM:
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case MOVE_FLIGHT:
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{
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// Set creature speed rate from CreatureInfo
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// Set creature speed rate
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if (GetTypeId() == TYPEID_UNIT)
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speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
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{
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Unit* pOwner = GetCharmerOrOwner();
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if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
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{
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// For every yard over 5, increase speed by 0.01
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// to help prevent pet from lagging behind and despawning
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float dist = GetDistance(pOwner);
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float base_rate = 1.00f; // base speed is 100% of owner speed
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if (dist < 5)
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dist = 5;
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float mult = base_rate + ((dist - 5) * 0.01f);
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speed *= pOwner->GetSpeedRate(mtype) * mult; // pets derive speed from owner when not in combat
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}
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else
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speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
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}
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// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
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// TODO: possible affect only on MOVE_RUN
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