Scripts/GameObjects: fixed visuals for Firework gameobjects
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@@ -0,0 +1 @@
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UPDATE `gameobject_template` SET `ScriptName`= 'go_generic_firework' WHERE `entry` BETWEEN 180720 AND 180741;
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@@ -1905,6 +1905,16 @@ public:
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}
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};
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struct go_generic_firework : public GameObjectAI
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{
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go_generic_firework(GameObject* go) : GameObjectAI(go) { }
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void InitializeAI() override
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{
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me->DespawnOrUnsummon(Milliseconds(urandms(10, 30)), 6s);
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}
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};
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void AddSC_go_scripts()
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{
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new go_cat_figurine();
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@@ -1946,4 +1956,5 @@ void AddSC_go_scripts()
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new go_darkmoon_faire_music();
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new go_pirate_day_music();
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new go_bells();
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RegisterGameObjectAI(go_generic_firework);
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}
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