Update boss_hadronox.cpp
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@@ -361,7 +361,7 @@ public:
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}
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// Safeguard to prevent Hadronox dying to NPCs
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void DamageTaken(Unit* who, uint32& damage)
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void DamageTaken(Unit* who, uint32& damage) override
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{
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if (!who->IsControlledByPlayer() && me->HealthBelowPct(70))
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{
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