Core/Scripts: Val'anyr Hammer of Ancient Kings should proc only with effective heal

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Aokromes committed 2018-01-01 15:39:53 +01:00
1 parent acfc27b1b6
commit f414d30e8f
2 files changed
+20

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@@ -0,0 +1,3 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_item_valanyr_hammer_of_ancient_kings';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(64415,'spell_item_valanyr_hammer_of_ancient_kings');
+17
View File
@@ -474,6 +474,22 @@ class spell_item_blessing_of_ancient_kings : public SpellScriptLoader
}
};
// 64415 Val'anyr Hammer of Ancient Kings - Equip Effect
class spell_item_valanyr_hammer_of_ancient_kings : public AuraScript
{
PrepareAuraScript(spell_item_valanyr_hammer_of_ancient_kings);
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetEffectiveHeal() > 0;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_item_valanyr_hammer_of_ancient_kings::CheckProc);
}
};
enum DeadlyPrecision
{
SPELL_DEADLY_PRECISION = 71564
@@ -4692,6 +4708,7 @@ void AddSC_item_spell_scripts()
new spell_item_aura_of_madness();
new spell_item_dementia();
new spell_item_blessing_of_ancient_kings();
RegisterAuraScript(spell_item_valanyr_hammer_of_ancient_kings);
new spell_item_deadly_precision();
new spell_item_deadly_precision_dummy();
new spell_item_deathbringers_will<SPELL_STRENGTH_OF_THE_TAUNKA, SPELL_AGILITY_OF_THE_VRYKUL, SPELL_POWER_OF_THE_TAUNKA, SPELL_AIM_OF_THE_IRON_DWARVES, SPELL_SPEED_OF_THE_VRYKUL>("spell_item_deathbringers_will_normal");