Build/Core: Fixed build.
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@@ -16721,7 +16721,7 @@ void Unit::SendTeleportPacket(Position& oldPos)
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data.WriteByteSeq(guid[6]);
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data << float(GetPositionY());
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if (GetTypeId == TYPEID_PLAYER)
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if (GetTypeId() == TYPEID_PLAYER)
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Relocate(&oldPos);
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SendMessageToSet(&data, false);
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