Core/Spells: fix another regression with arcane missiles being marked positive
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@@ -3898,6 +3898,11 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
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break;
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}
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break;
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case SPELLFAMILY_MAGE:
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// Arcane Missiles
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if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
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return false;
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break;
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case SPELLFAMILY_WARRIOR:
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// Slam, Execute
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if ((spellInfo->SpellFamilyFlags[0] & 0x20200000) != 0)
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