Core/Spells: fix another regression with arcane missiles being marked positive

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ariel- authored and Ovahlord committed 2022-09-12 09:15:19 +02:00
1 parent 80b256795c
commit f6bb4241f6
1 file changed
+5
+5
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@@ -3898,6 +3898,11 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
break;
}
break;
case SPELLFAMILY_MAGE:
// Arcane Missiles
if (spellInfo->SpellFamilyFlags[0] == 0x00000800)
return false;
break;
case SPELLFAMILY_WARRIOR:
// Slam, Execute
if ((spellInfo->SpellFamilyFlags[0] & 0x20200000) != 0)