Core/Spells: Demonic Circle shouldn't remove combat from player.
Closes #1324
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@@ -1026,8 +1026,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
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if (target->GetTypeId() == TYPEID_PLAYER)
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if (GameObject* obj = target->GetGameObject(48018))
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{
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target->ToPlayer()->TeleportTo(obj->GetMapId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
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target->ToPlayer()->RemoveMovementImpairingAuras();
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target->NearTeleportTo(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
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target->RemoveMovementImpairingAuras();
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}
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break;
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}
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