Core/Auras: Fixed possible iterator invalidation crashes caused by calling UpdateTargetMap inside loops iterating m_appliedAuras
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@@ -3870,7 +3870,8 @@ void Unit::RemoveMovementImpairingAuras(bool withRoot)
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void Unit::RemoveAurasWithMechanic(uint32 mechanicMaskToRemove, AuraRemoveFlags removeMode, uint32 exceptSpellId, bool withEffectMechanics)
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{
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RemoveAppliedAuras([=](AuraApplication const* aurApp)
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std::vector<Aura*> aurasToUpdateTargets;
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RemoveAppliedAuras([=, &aurasToUpdateTargets](AuraApplication const* aurApp)
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{
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Aura* aura = aurApp->GetBase();
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if (exceptSpellId && aura->GetId() == exceptSpellId)
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@@ -3885,9 +3886,12 @@ void Unit::RemoveAurasWithMechanic(uint32 mechanicMaskToRemove, AuraRemoveFlags
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return true;
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// effect mechanic matches required mask for removal - don't remove, only update targets
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aura->UpdateTargetMap(aura->GetCaster());
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aurasToUpdateTargets.push_back(aura);
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return false;
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}, removeMode);
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for (Aura* aura : aurasToUpdateTargets)
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aura->UpdateTargetMap(aura->GetCaster());
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}
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void Unit::RemoveAurasByShapeShift()
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@@ -3106,15 +3106,19 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, uint8 effIndex, bool app
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target->RemoveAurasWithMechanic(mechanicImmunity, AuraRemoveFlags::ByDefault, Id);
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else
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{
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target->RemoveAppliedAuras([mechanicImmunity](AuraApplication const* aurApp)
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std::vector<Aura*> aurasToUpdateTargets;
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target->RemoveAppliedAuras([mechanicImmunity, &aurasToUpdateTargets](AuraApplication const* aurApp)
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{
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Aura* aura = aurApp->GetBase();
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if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanicImmunity)
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aura->UpdateTargetMap(aura->GetCaster());
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aurasToUpdateTargets.push_back(aura);
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// only update targets, don't remove anything
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return false;
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});
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for (Aura* aura : aurasToUpdateTargets)
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aura->UpdateTargetMap(aura->GetCaster());
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}
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}
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}
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