Core/Maps: fixed a crash regarding terrain swap grids
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@@ -2360,7 +2360,7 @@ GridMap* Map::GetGrid(uint32 mapId, float x, float y)
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GridMap* grid = GridMaps[gx][gy];
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auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; });
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if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy]->fileExists())
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if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy] && (*childMapItr)->GridMaps[gx][gy]->fileExists())
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grid = (*childMapItr)->GridMaps[gx][gy];
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return grid;
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@@ -794,7 +794,7 @@ public:
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std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
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std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
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handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetName().c_str(), target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid);
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handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, faction, npcflags, displayid, nativeid);
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if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
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{
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SpawnGroupTemplateData const* const groupData = target->GetCreatureData()->spawnGroupData;
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