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fae72c75a6
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-64
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@@ -1097,11 +1097,11 @@ uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool i
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case ITEM_SUBCLASS_WEAPON_CROSSBOW:
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*damageMultiplier = 0.3f;
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return dpsMod[4];
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case ITEM_SUBCLASS_WEAPON_obsolete:
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case ITEM_SUBCLASS_WEAPON_Obsolete:
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case ITEM_SUBCLASS_WEAPON_EXOTIC:
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case ITEM_SUBCLASS_WEAPON_EXOTIC2:
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case ITEM_SUBCLASS_WEAPON_FIST:
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case ITEM_SUBCLASS_WEAPON_MISC:
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case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
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case ITEM_SUBCLASS_WEAPON_MISCELLANEOUS:
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case ITEM_SUBCLASS_WEAPON_SPEAR:
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case ITEM_SUBCLASS_WEAPON_WAND:
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break;
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@@ -277,14 +277,14 @@ enum ItemClass
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ITEM_CLASS_REAGENT = 5,
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ITEM_CLASS_PROJECTILE = 6,
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ITEM_CLASS_TRADE_GOODS = 7,
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ITEM_CLASS_GENERIC = 8,
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ITEM_CLASS_GENERIC = 8, // OBSOLETE
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ITEM_CLASS_RECIPE = 9,
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ITEM_CLASS_MONEY = 10,
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ITEM_CLASS_MONEY = 10, // OBSOLETE
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ITEM_CLASS_QUIVER = 11,
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ITEM_CLASS_QUEST = 12,
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ITEM_CLASS_KEY = 13,
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ITEM_CLASS_PERMANENT = 14,
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ITEM_CLASS_MISC = 15,
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ITEM_CLASS_PERMANENT = 14, // OBSOLETE
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ITEM_CLASS_MISCELLANEOUS = 15,
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ITEM_CLASS_GLYPH = 16
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};
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@@ -297,7 +297,7 @@ enum ItemSubclassConsumable
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ITEM_SUBCLASS_ELIXIR = 2,
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ITEM_SUBCLASS_FLASK = 3,
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ITEM_SUBCLASS_SCROLL = 4,
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ITEM_SUBCLASS_FOOD = 5,
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ITEM_SUBCLASS_FOOD_DRINK = 5,
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ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
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ITEM_SUBCLASS_BANDAGE = 7,
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ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
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@@ -315,28 +315,29 @@ enum ItemSubclassContainer
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ITEM_SUBCLASS_GEM_CONTAINER = 5,
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ITEM_SUBCLASS_MINING_CONTAINER = 6,
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ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
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ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
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ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8,
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ITEM_SUBCLASS_TACKLE_CONTAINER = 9
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};
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#define MAX_ITEM_SUBCLASS_CONTAINER 9
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#define MAX_ITEM_SUBCLASS_CONTAINER 10
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enum ItemSubclassWeapon
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{
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ITEM_SUBCLASS_WEAPON_AXE = 0,
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ITEM_SUBCLASS_WEAPON_AXE2 = 1,
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ITEM_SUBCLASS_WEAPON_AXE = 0, // One-Handed Axes
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ITEM_SUBCLASS_WEAPON_AXE2 = 1, // Two-Handed Axes
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ITEM_SUBCLASS_WEAPON_BOW = 2,
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ITEM_SUBCLASS_WEAPON_GUN = 3,
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ITEM_SUBCLASS_WEAPON_MACE = 4,
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ITEM_SUBCLASS_WEAPON_MACE2 = 5,
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ITEM_SUBCLASS_WEAPON_MACE = 4, // One-Handed Maces
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ITEM_SUBCLASS_WEAPON_MACE2 = 5, // Two-Handed Maces
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ITEM_SUBCLASS_WEAPON_POLEARM = 6,
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ITEM_SUBCLASS_WEAPON_SWORD = 7,
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ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
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ITEM_SUBCLASS_WEAPON_obsolete = 9,
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ITEM_SUBCLASS_WEAPON_SWORD = 7, // One-Handed Swords
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ITEM_SUBCLASS_WEAPON_SWORD2 = 8, // Two-Handed Swords
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ITEM_SUBCLASS_WEAPON_Obsolete = 9,
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ITEM_SUBCLASS_WEAPON_STAFF = 10,
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ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
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ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
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ITEM_SUBCLASS_WEAPON_FIST = 13,
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ITEM_SUBCLASS_WEAPON_MISC = 14,
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ITEM_SUBCLASS_WEAPON_EXOTIC = 11, // One-Handed Exotics
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ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, // Two-Handed Exotics
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ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13,
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ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14,
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ITEM_SUBCLASS_WEAPON_DAGGER = 15,
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ITEM_SUBCLASS_WEAPON_THROWN = 16,
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ITEM_SUBCLASS_WEAPON_SPEAR = 17,
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@@ -361,27 +362,30 @@ enum ItemSubclassGem
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ITEM_SUBCLASS_GEM_ORANGE = 5,
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ITEM_SUBCLASS_GEM_META = 6,
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ITEM_SUBCLASS_GEM_SIMPLE = 7,
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ITEM_SUBCLASS_GEM_PRISMATIC = 8
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ITEM_SUBCLASS_GEM_PRISMATIC = 8,
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ITEM_SUBCLASS_GEM_HYDRAULIC = 9,
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ITEM_SUBCLASS_GEM_COGWHEEL = 10
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};
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#define MAX_ITEM_SUBCLASS_GEM 9
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#define MAX_ITEM_SUBCLASS_GEM 11
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enum ItemSubclassArmor
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{
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ITEM_SUBCLASS_ARMOR_MISC = 0,
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ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0,
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ITEM_SUBCLASS_ARMOR_CLOTH = 1,
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ITEM_SUBCLASS_ARMOR_LEATHER = 2,
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ITEM_SUBCLASS_ARMOR_MAIL = 3,
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ITEM_SUBCLASS_ARMOR_PLATE = 4,
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ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
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ITEM_SUBCLASS_ARMOR_BUCKLER = 5, // OBSOLETE
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ITEM_SUBCLASS_ARMOR_SHIELD = 6,
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ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
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ITEM_SUBCLASS_ARMOR_IDOL = 8,
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ITEM_SUBCLASS_ARMOR_TOTEM = 9,
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ITEM_SUBCLASS_ARMOR_SIGIL = 10
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ITEM_SUBCLASS_ARMOR_SIGIL = 10,
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ITEM_SUBCLASS_ARMOR_RELIC = 11,
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};
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#define MAX_ITEM_SUBCLASS_ARMOR 11
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#define MAX_ITEM_SUBCLASS_ARMOR 12
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enum ItemSubclassReagent
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{
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@@ -392,11 +396,11 @@ enum ItemSubclassReagent
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enum ItemSubclassProjectile
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{
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ITEM_SUBCLASS_WAND = 0, // ABS
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ITEM_SUBCLASS_BOLT = 1, // ABS
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ITEM_SUBCLASS_WAND = 0, // OBSOLETE
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ITEM_SUBCLASS_BOLT = 1, // OBSOLETE
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ITEM_SUBCLASS_ARROW = 2,
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ITEM_SUBCLASS_BULLET = 3,
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ITEM_SUBCLASS_THROWN = 4 // ABS
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ITEM_SUBCLASS_THROWN = 4 // OBSOLETE
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};
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#define MAX_ITEM_SUBCLASS_PROJECTILE 5
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@@ -417,15 +421,15 @@ enum ItemSubclassTradeGoods
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ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
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ITEM_SUBCLASS_ENCHANTING = 12,
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ITEM_SUBCLASS_MATERIAL = 13,
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ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
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ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
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ITEM_SUBCLASS_ITEM_ENCHANTMENT = 14,
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ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 // OBSOLETE
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};
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#define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
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enum ItemSubclassGeneric
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{
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ITEM_SUBCLASS_GENERIC = 0
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ITEM_SUBCLASS_GENERIC = 0 // OBSOLETE
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};
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#define MAX_ITEM_SUBCLASS_GENERIC 1
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@@ -442,22 +446,23 @@ enum ItemSubclassRecipe
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ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
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ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
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ITEM_SUBCLASS_FISHING_MANUAL = 9,
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ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
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ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10,
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ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11
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};
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#define MAX_ITEM_SUBCLASS_RECIPE 11
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#define MAX_ITEM_SUBCLASS_RECIPE 12
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enum ItemSubclassMoney
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{
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ITEM_SUBCLASS_MONEY = 0
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ITEM_SUBCLASS_MONEY = 0 // OBSOLETE
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};
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#define MAX_ITEM_SUBCLASS_MONEY 1
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enum ItemSubclassQuiver
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{
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ITEM_SUBCLASS_QUIVER0 = 0, // ABS
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ITEM_SUBCLASS_QUIVER1 = 1, // ABS
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ITEM_SUBCLASS_QUIVER0 = 0, // OBSOLETE
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ITEM_SUBCLASS_QUIVER1 = 1, // OBSOLETE
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ITEM_SUBCLASS_QUIVER = 2,
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ITEM_SUBCLASS_AMMO_POUCH = 3
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};
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@@ -721,7 +726,7 @@ struct ItemTemplate
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bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
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bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
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bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
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bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ITEM_ENCHANTMENT; }
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bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); }
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};
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@@ -1127,7 +1127,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
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uint32 count = iProto->BuyCount;
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// special amount for food/drink
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if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
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if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD_DRINK)
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{
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switch (iProto->Spells[0].SpellCategory)
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{
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@@ -9922,7 +9922,7 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c
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if (playerClass == CLASS_SHAMAN)
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slots[0] = EQUIPMENT_SLOT_RANGED;
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break;
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case ITEM_SUBCLASS_ARMOR_MISC:
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case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS:
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if (playerClass == CLASS_WARLOCK)
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slots[0] = EQUIPMENT_SLOT_RANGED;
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break;
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@@ -6791,6 +6791,9 @@ uint32 ObjectMgr::GeneratePetNumber()
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void ObjectMgr::LoadCorpses()
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
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uint32 oldMSTime = getMSTime();
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PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
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@@ -6806,7 +6809,7 @@ void ObjectMgr::LoadCorpses()
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[16].GetUInt32();
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CorpseType type = CorpseType(fields[13].GetUInt8());
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CorpseType type = CorpseType(fields[12].GetUInt8());
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if (type >= MAX_CORPSE_TYPE)
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{
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sLog->outError("Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
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@@ -1242,12 +1242,7 @@ void World::SetInitialWorldSettings()
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//No SQL injection as values are treated as integers
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// not send custom type REALM_FFA_PVP to realm list
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uint32 server_type;
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if (IsFFAPvPRealm())
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server_type = REALM_TYPE_PVP;
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else
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server_type = getIntConfig(CONFIG_GAME_TYPE);
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uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getIntConfig(CONFIG_GAME_TYPE);
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uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
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LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); // One-time query
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@@ -2797,8 +2792,8 @@ void World::LoadDBVersion()
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if (result)
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{
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Field* fields = result->Fetch();
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m_DBVersion = fields[0].GetString();
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m_DBVersion = fields[0].GetString();
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// will be overwrite by config values if different and non-0
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m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
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}
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@@ -22,21 +22,6 @@
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#include "Utilities/ByteConverter.h"
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#include <cassert>
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/*enum
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{
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FT_NA='x', //not used or unknown, 4 byte size
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FT_NA_BYTE='X', //not used or unknown, byte
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FT_STRING='s', //char*
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FT_FLOAT='f', //float
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FT_INT='i', //uint32
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FT_BYTE='b', //uint8
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FT_SORT='d', //sorted by this field, field is not included
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FT_IND='n', //the same, but parsed to data
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FT_LOGIC='l', //Logical (boolean)
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FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc
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FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc
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};*/
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class DBCFileLoader
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{
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public:
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