* Move VMap3 code to a separate static 'collision' library.
--HG-- branch : trunk
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@@ -1,7 +1,8 @@
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add_subdirectory(shared)
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add_subdirectory(game)
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add_subdirectory(collision)
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if (DO_SCRIPTS)
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add_subdirectory(scripts)
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endif (DO_SCRIPTS)
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add_subdirectory(shared)
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add_subdirectory(worldserver)
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add_subdirectory(authserver)
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add_subdirectory(worldserver)
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@@ -0,0 +1,29 @@
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########### next target ###############
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SET(collision_STAT_SRCS
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BIH.h
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BIH.cpp
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Management/IVMapManager.h
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Maps/MapTree.cpp
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Maps/MapTree.h
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Models/ModelInstance.cpp
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Models/ModelInstance.h
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Maps/TileAssembler.cpp
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Maps/TileAssembler.h
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VMapDefinitions.h
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Management/VMapFactory.cpp
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Management/VMapFactory.h
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Management/VMapManager2.cpp
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Management/VMapManager2.h
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VMapTools.h
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Models/WorldModel.cpp
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Models/WorldModel.h
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)
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include_directories(
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${ACE_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/dep/include/g3dlite
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)
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add_library(collision STATIC ${collision_STAT_SRCS})
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@@ -1,30 +0,0 @@
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########### next target ###############
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SET(vmaps_STAT_SRCS
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BIH.h
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BIH.cpp
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IVMapManager.h
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MapTree.cpp
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MapTree.h
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ModelInstance.cpp
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ModelInstance.h
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TileAssembler.cpp
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TileAssembler.h
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VMapDefinitions.h
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VMapFactory.cpp
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VMapFactory.h
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VMapManager2.cpp
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VMapManager2.h
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VMapTools.h
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WorldModel.cpp
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WorldModel.h
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)
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include_directories(
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${ACE_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/src/server/framework
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${CMAKE_SOURCE_DIR}/dep/include/g3dlite
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)
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add_library(vmaps STATIC ${vmaps_STAT_SRCS})
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