* Move VMap3 code to a separate static 'collision' library.
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _VMAPDEFINITIONS_H
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#define _VMAPDEFINITIONS_H
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#include <cstring>
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#define LIQUID_TILE_SIZE (533.333f / 128.f)
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namespace VMAP
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{
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//=====================================
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#define MAX_CAN_FALL_DISTANCE 10.0f
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const char VMAP_MAGIC[] = "VMAP_3.0";
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class VMapDefinitions
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{
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public:
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static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; }
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};
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//======================================
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// defined in TileAssembler.cpp currently...
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bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
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}
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#endif
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