Core/Creatures: ported all existing static flag implementations from master branch

This commit is contained in:
Ovahlord committed 2023-08-27 17:16:18 +02:00
1 parent 393b4d0dc6
commit ff575bcef0
7 files changed
+110 -30

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+36 -1
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@@ -553,6 +553,15 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
m_spells[i] = GetCreatureTemplate()->spells[i];
ApplyAllStaticFlags(cinfo->StaticFlags);
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_NO_XP, cinfo->type == CREATURE_TYPE_CRITTER
|| IsPet()
|| IsTotem()
|| cinfo->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL);
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS, (cinfo->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) != 0);
SetNoNpcDamageBelowPctHealthValue(sObjectMgr->GetSparringHealthLimitFor(GetEntry()));
return true;
@@ -652,7 +661,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_COMBAT)
SetIgnoringCombat(true);
UpdateMovementFlags(true);
InitializeMovementFlags();
LoadCreaturesAddon();
LoadTemplateImmunities();
@@ -660,6 +669,14 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
return true;
}
void Creature::ApplyAllStaticFlags(CreatureStaticFlagsHolder const& flags)
{
_staticFlags = flags;
// Apply all other side effects of flag changes
SetTemplateRooted(flags.HasFlag(CREATURE_STATIC_FLAG_SESSILE));
}
void Creature::Update(uint32 diff)
{
if (IsAIEnabled() && m_triggerJustAppeared && m_deathState != DEAD)
@@ -1720,6 +1737,17 @@ void Creature::SetSpawnHealth()
SetHealth((m_deathState == ALIVE || m_deathState == JUST_RESPAWNED) ? curhealth : 0);
}
void Creature::LoadTemplateRoot()
{
SetTemplateRooted(GetMovementTemplate().IsRooted());
}
void Creature::SetTemplateRooted(bool rooted)
{
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_SESSILE, rooted);
SetControlled(rooted, UNIT_STATE_ROOT);
}
bool Creature::hasQuest(uint32 quest_id) const
{
return sObjectMgr->GetCreatureQuestRelations(GetEntry()).HasQuest(quest_id);
@@ -2983,6 +3011,13 @@ float Creature::GetNativeObjectScale() const
return GetCreatureTemplate()->scale;
}
void Creature::InitializeMovementFlags()
{
LoadTemplateRoot();
// It does the same, for now
UpdateMovementFlags(true);
}
void Creature::UpdateMovementFlags(bool initializeDBStates)
{
// Do not update movement flags if creature is controlled by a player (charm/vehicle)
@@ -79,6 +79,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void UpdateLevelDependantStats();
void LoadEquipment(int8 id = 1, bool force = false);
void SetSpawnHealth();
void LoadTemplateRoot();
bool IsTemplateRooted() const { return _staticFlags.HasFlag(CREATURE_STATIC_FLAG_SESSILE); }
void SetTemplateRooted(bool rooted);
ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
@@ -147,11 +150,15 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType /*attackType*/ = BASE_ATTACK) const override { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
bool CanMelee() const { return !_staticFlags.HasFlag(CREATURE_STATIC_FLAG_NO_MELEE); }
void SetCanMelee(bool canMelee) { _staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_NO_MELEE, !canMelee); }
bool CanIgnoreLineOfSightWhenCastingOnMe() const { return _staticFlags.HasFlag(CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME); }
bool HasSpell(uint32 spellID) const override;
bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr, bool updateLevel = true);
void InitializeMovementFlags();
void UpdateMovementFlags(bool initializeDBStates);
bool UpdateStats(Stats stat) override;
@@ -364,6 +371,12 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void AtEngage(Unit* target) override;
void AtDisengage() override;
bool HasStaticFlag(CreatureStaticFlags flag) const { return _staticFlags.HasFlag(flag); }
bool HasStaticFlag(CreatureStaticFlags2 flag) const { return _staticFlags.HasFlag(flag); }
bool HasStaticFlag(CreatureStaticFlags3 flag) const { return _staticFlags.HasFlag(flag); }
bool HasStaticFlag(CreatureStaticFlags4 flag) const { return _staticFlags.HasFlag(flag); }
bool HasStaticFlag(CreatureStaticFlags5 flag) const { return _staticFlags.HasFlag(flag); }
bool HasSwimmingFlagOutOfCombat() const
{
return !_isMissingSwimmingFlagOutOfCombat;
@@ -457,6 +470,10 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
time_t _lastDamagedTime; // Part of Evade mechanics
CreatureTextRepeatGroup m_textRepeat;
void ApplyAllStaticFlags(CreatureStaticFlagsHolder const& flags);
CreatureStaticFlagsHolder _staticFlags;
bool _isMissingSwimmingFlagOutOfCombat;
CreatureMovementInfo _creatureMovementInfo;
+2 -6
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@@ -3099,10 +3099,6 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
}
}
Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && (creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return false;
if (playerAffectingAttacker && playerAffectingTarget)
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->opponent == playerAffectingTarget && playerAffectingAttacker->duel->startTime != 0)
return true;
@@ -3191,7 +3187,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
}
// can't assist non-friendly targets
if (GetReactionTo(target) < REP_NEUTRAL && target->GetReactionTo(this) < REP_NEUTRAL && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
if (GetReactionTo(target) < REP_NEUTRAL && target->GetReactionTo(this) < REP_NEUTRAL && (!ToCreature() || !ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)))
return false;
// PvP case
@@ -3224,7 +3220,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
if (unitTarget && !unitTarget->IsPvP())
if (Creature const* creatureTarget = target->ToCreature())
return ((creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) || (creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST));
return creatureTarget->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS) || (creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST);
}
return true;
+13 -7
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@@ -5299,9 +5299,15 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
return false;
Creature* creature = ToCreature();
// creatures cannot attack while evading
if (creature && creature->IsInEvadeMode())
return false;
if (creature)
{
// creatures cannot attack while evading
if (creature->IsInEvadeMode())
return false;
if (!creature->CanMelee())
meleeAttack = false;
}
if (HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES))
return false;
@@ -11842,8 +11848,8 @@ bool Unit::IsInPartyWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
@@ -11861,8 +11867,8 @@ bool Unit::IsInRaidWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
+1 -1
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@@ -557,7 +557,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.MechanicImmuneMask = fields[79].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[80].GetUInt32();
creatureTemplate.flags_extra = fields[81].GetUInt32();
CreatureStaticFlagsHolder(CreatureStaticFlags(fields[82].GetUInt32()), CreatureStaticFlags2(fields[83].GetUInt32()),
creatureTemplate.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[82].GetUInt32()), CreatureStaticFlags2(fields[83].GetUInt32()),
CreatureStaticFlags3(fields[84].GetUInt32()), CreatureStaticFlags4(fields[85].GetUInt32()), CreatureStaticFlags5(fields[86].GetUInt32()));
creatureTemplate.ScriptID = GetScriptId(fields[87].GetCString());
}
+37 -15
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@@ -2111,7 +2111,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
if (Unit* unit = (*itr)->ToUnit())
{
uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && IsWithinLOS(chainSource, unit, false, VMAP::ModelIgnoreFlags::M2))
{
foundItr = itr;
maxHPDeficit = deficit;
@@ -2126,10 +2126,10 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
{
if (foundItr == tempTargets.end())
{
if (chainSource->IsWithinDist(*itr, jumpRadius) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (chainSource->IsWithinDist(*itr, jumpRadius) && IsWithinLOS(chainSource , *itr, false, VMAP::ModelIgnoreFlags::M2))
foundItr = itr;
}
else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
else if (chainSource->GetDistanceOrder(*itr, *foundItr) && IsWithinLOS(chainSource , *itr, false, VMAP::ModelIgnoreFlags::M2))
foundItr = itr;
}
}
@@ -5832,7 +5832,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (DynamicObject* dynObj = m_caster->ToUnit()->GetDynObject(m_triggeredByAuraSpell->Id))
losTarget = dynObj;
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(losTarget, target, true, VMAP::ModelIgnoreFlags::M2))
return SPELL_FAILED_LINE_OF_SIGHT;
}
}
@@ -5840,13 +5840,8 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
// Check for line of sight for spells with dest
if (m_targets.HasDst())
{
float x, y, z;
m_targets.GetDstPos()->GetPosition(x, y, z);
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(m_caster, *m_targets.GetDstPos(), VMAP::ModelIgnoreFlags::M2))
return SPELL_FAILED_LINE_OF_SIGHT;
}
// check pet presence
if (Unit* unitCaster = m_caster->ToUnit())
@@ -6103,7 +6098,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_DONT_REPORT;
// first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
if (!target->IsWithinLOSInMap(unitCaster)) //Do full LoS/Path check. Don't exclude m2
if (!IsWithinLOS(unitCaster, target, true, VMAP::ModelIgnoreFlags::Nothing)) //Do full LoS/Path check. Don't exclude m2
return SPELL_FAILED_LINE_OF_SIGHT;
float objSize = target->GetCombatReach();
@@ -7745,7 +7740,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
{
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
if (target != m_caster && !IsWithinLOS(m_caster, target, true, VMAP::ModelIgnoreFlags::M2))
{
if (!m_targets.GetCorpseTargetGUID())
return false;
@@ -7767,7 +7762,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
{
if (!m_targets.GetCorpseTargetGUID())
{
if (target->IsWithinLOSInMap(m_caster, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
if (IsWithinLOS(m_caster, target, true, VMAP::ModelIgnoreFlags::M2) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
return true;
return false;
@@ -7798,12 +7793,12 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
if (target != m_caster && !target->IsWithinLOSInMap(caster, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (target != m_caster && !IsWithinLOS(caster, target, true, VMAP::ModelIgnoreFlags::M2))
return false;
}
if (losPosition)
if (!target->IsWithinLOS(losPosition->GetPositionX(), losPosition->GetPositionY(), losPosition->GetPositionZ(), LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(target, *losPosition, VMAP::ModelIgnoreFlags::M2))
return false;
break;
}
@@ -8643,6 +8638,33 @@ void Spell::CancelGlobalCooldown()
m_caster->ToUnit()->GetSpellHistory()->CancelGlobalCooldown(m_spellInfo);
}
bool Spell::IsWithinLOS(WorldObject const* source, WorldObject const* target, bool targetAsSourceLocation, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
return true;
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
return true;
if (target->IsCreature() && target->ToCreature()->CanIgnoreLineOfSightWhenCastingOnMe())
return true;
WorldObject const* src = targetAsSourceLocation ? target : source;
WorldObject const* dst = targetAsSourceLocation ? source : target;
return src->IsWithinLOSInMap(dst, LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
}
bool Spell::IsWithinLOS(WorldObject const* source, Position const& target, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
return true;
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
return true;
return source->IsWithinLOS(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
}
namespace Trinity
{
+4
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@@ -20,6 +20,7 @@
#include "ConditionMgr.h"
#include "DBCEnums.h"
#include "ModelIgnoreFlags.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include "Position.h"
@@ -579,6 +580,9 @@ class TC_GAME_API Spell
Spell** m_selfContainer; // pointer to our spell container (if applicable)
bool IsWithinLOS(WorldObject const* source, WorldObject const* target, bool targetAsSourceLocation, VMAP::ModelIgnoreFlags ignoreFlags) const;
bool IsWithinLOS(WorldObject const* source, Position const& target, VMAP::ModelIgnoreFlags ignoreFlags) const;
protected:
bool HasGlobalCooldown() const;
void TriggerGlobalCooldown();