Core/Creatures: ported all existing static flag implementations from master branch

This commit is contained in:
Ovahlord committed 2023-08-27 17:16:18 +02:00
1 parent 393b4d0dc6
commit ff575bcef0
7 files changed
+110 -30

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+13 -7
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@@ -5299,9 +5299,15 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
return false;
Creature* creature = ToCreature();
// creatures cannot attack while evading
if (creature && creature->IsInEvadeMode())
return false;
if (creature)
{
// creatures cannot attack while evading
if (creature->IsInEvadeMode())
return false;
if (!creature->CanMelee())
meleeAttack = false;
}
if (HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES))
return false;
@@ -11842,8 +11848,8 @@ bool Unit::IsInPartyWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
@@ -11861,8 +11867,8 @@ bool Unit::IsInRaidWith(Unit const* unit) const
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->HasStaticFlag(CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS)))
return true;
return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();