Core/Creatures: ported all existing static flag implementations from master branch
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@@ -557,7 +557,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
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creatureTemplate.MechanicImmuneMask = fields[79].GetUInt32();
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creatureTemplate.SpellSchoolImmuneMask = fields[80].GetUInt32();
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creatureTemplate.flags_extra = fields[81].GetUInt32();
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CreatureStaticFlagsHolder(CreatureStaticFlags(fields[82].GetUInt32()), CreatureStaticFlags2(fields[83].GetUInt32()),
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creatureTemplate.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[82].GetUInt32()), CreatureStaticFlags2(fields[83].GetUInt32()),
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CreatureStaticFlags3(fields[84].GetUInt32()), CreatureStaticFlags4(fields[85].GetUInt32()), CreatureStaticFlags5(fields[86].GetUInt32()));
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creatureTemplate.ScriptID = GetScriptId(fields[87].GetCString());
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}
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