Core/Creatures: ported all existing static flag implementations from master branch

This commit is contained in:
Ovahlord committed 2023-08-27 17:16:18 +02:00
1 parent 393b4d0dc6
commit ff575bcef0
7 files changed
+110 -30

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+37 -15
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@@ -2111,7 +2111,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
if (Unit* unit = (*itr)->ToUnit())
{
uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && IsWithinLOS(chainSource, unit, false, VMAP::ModelIgnoreFlags::M2))
{
foundItr = itr;
maxHPDeficit = deficit;
@@ -2126,10 +2126,10 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
{
if (foundItr == tempTargets.end())
{
if (chainSource->IsWithinDist(*itr, jumpRadius) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (chainSource->IsWithinDist(*itr, jumpRadius) && IsWithinLOS(chainSource , *itr, false, VMAP::ModelIgnoreFlags::M2))
foundItr = itr;
}
else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
else if (chainSource->GetDistanceOrder(*itr, *foundItr) && IsWithinLOS(chainSource , *itr, false, VMAP::ModelIgnoreFlags::M2))
foundItr = itr;
}
}
@@ -5832,7 +5832,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (DynamicObject* dynObj = m_caster->ToUnit()->GetDynObject(m_triggeredByAuraSpell->Id))
losTarget = dynObj;
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(losTarget, target, true, VMAP::ModelIgnoreFlags::M2))
return SPELL_FAILED_LINE_OF_SIGHT;
}
}
@@ -5840,13 +5840,8 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
// Check for line of sight for spells with dest
if (m_targets.HasDst())
{
float x, y, z;
m_targets.GetDstPos()->GetPosition(x, y, z);
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(m_caster, *m_targets.GetDstPos(), VMAP::ModelIgnoreFlags::M2))
return SPELL_FAILED_LINE_OF_SIGHT;
}
// check pet presence
if (Unit* unitCaster = m_caster->ToUnit())
@@ -6103,7 +6098,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
return SPELL_FAILED_DONT_REPORT;
// first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
if (!target->IsWithinLOSInMap(unitCaster)) //Do full LoS/Path check. Don't exclude m2
if (!IsWithinLOS(unitCaster, target, true, VMAP::ModelIgnoreFlags::Nothing)) //Do full LoS/Path check. Don't exclude m2
return SPELL_FAILED_LINE_OF_SIGHT;
float objSize = target->GetCombatReach();
@@ -7745,7 +7740,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
{
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
if (target != m_caster && !IsWithinLOS(m_caster, target, true, VMAP::ModelIgnoreFlags::M2))
{
if (!m_targets.GetCorpseTargetGUID())
return false;
@@ -7767,7 +7762,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
{
if (!m_targets.GetCorpseTargetGUID())
{
if (target->IsWithinLOSInMap(m_caster, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
if (IsWithinLOS(m_caster, target, true, VMAP::ModelIgnoreFlags::M2) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
return true;
return false;
@@ -7798,12 +7793,12 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
if (target != m_caster && !target->IsWithinLOSInMap(caster, LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (target != m_caster && !IsWithinLOS(caster, target, true, VMAP::ModelIgnoreFlags::M2))
return false;
}
if (losPosition)
if (!target->IsWithinLOS(losPosition->GetPositionX(), losPosition->GetPositionY(), losPosition->GetPositionZ(), LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags::M2))
if (!IsWithinLOS(target, *losPosition, VMAP::ModelIgnoreFlags::M2))
return false;
break;
}
@@ -8643,6 +8638,33 @@ void Spell::CancelGlobalCooldown()
m_caster->ToUnit()->GetSpellHistory()->CancelGlobalCooldown(m_spellInfo);
}
bool Spell::IsWithinLOS(WorldObject const* source, WorldObject const* target, bool targetAsSourceLocation, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
return true;
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
return true;
if (target->IsCreature() && target->ToCreature()->CanIgnoreLineOfSightWhenCastingOnMe())
return true;
WorldObject const* src = targetAsSourceLocation ? target : source;
WorldObject const* dst = targetAsSourceLocation ? source : target;
return src->IsWithinLOSInMap(dst, LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
}
bool Spell::IsWithinLOS(WorldObject const* source, Position const& target, VMAP::ModelIgnoreFlags ignoreFlags) const
{
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
return true;
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
return true;
return source->IsWithinLOS(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
}
namespace Trinity
{