Ovahlord
073f7d34db
Core/Spells: fixed Speed of Light and Denounce talents
2022-09-12 09:15:03 +02:00
Ovahlord
2a19782397
Core/Spells: corrected damage bonus effect handling for Shadow Word: Death
2022-06-24 21:50:20 +02:00
Ovahlord
6b4056d8e8
Core/Spells: Will of the Necropolis will now reset the cooldown of Rune Tap instead of Blood Tap
2022-06-14 17:43:10 +02:00
Ovahlord
7438afca74
Core/Spells: corrected the multiplier for Resurgence's mana gain effect
2022-06-13 14:24:33 +02:00
Ovahlord
1383fa8379
Core/Spells: fixed typo in Long Arm of the Law's handling that was causing the talent to use spellId 1 instead of the specified spell
2022-06-12 22:55:44 +02:00
Ovahlord
2ea89f9734
Core/Spells: fixed druid t12 restoration 4p bonus
2022-06-02 22:04:08 +02:00
Ovahlord
4dff2d5ad8
typo fix
2022-06-02 21:49:06 +02:00
Ovahlord
c7e287ccb4
Core/Spells: Blaze of Life triggered by Eye of Blazing Power will now only target the most injured raid or party member instead of all
2022-06-02 21:46:45 +02:00
Ovahlord
6645a97434
buildfix²
2022-05-01 19:07:26 +02:00
Ovahlord
2af43011e3
buildfix
2022-05-01 19:03:24 +02:00
Ovahlord
80a5956574
Core/Spells: fixed Glyph of Wild Growth not causing Wild Growth to hit additional targets
2022-04-29 22:04:26 +02:00
AG
58cc1d7f3f
Core/Spells: handle night elf racial bonus for Shadowmeld and no longer allow Pounce and Ravage being casted while using Shadowmeld ( #348 )
2022-04-13 20:42:29 +02:00
Ovahlord
8baf567ce1
Core/Spells: Herbouflage will now remove its regeneration auras when cancelled
2022-04-03 01:00:44 +02:00
Ovahlord
600ffafd1f
build fix
2022-04-02 19:11:16 +02:00
Ovahlord
7943bfb483
Core/Spells: Blood and Thunder will now only trigger with Rend effects applied by the caster
...
*optimized the checks while at it
2022-04-02 18:59:47 +02:00
Ovahlord
99c47ca94d
f94ce79543 followup
2022-04-02 17:09:51 +02:00
Ovahlord
f94ce79543
Core/Spells: Enraged Regeneration will now render the caster immune to other enrage effects and can no longer be activated via Vengeance
2022-04-02 17:03:09 +02:00
Ovahlord
b629c65acb
Core/Spells: Heroic Fury will now reset the cooldown of Intercept
...
* updated spell proc entry for Gag Order
ref #342
2022-04-01 00:12:45 +02:00
Ovahlord
1b637526d9
Core/Spells: reworked Execute damage and rage consumption calculations to fix an issue that was causing the additional rage to be less effective as intended
...
ref #342
2022-03-31 22:08:45 +02:00
Ovahlord
8d9132adf9
Core/Spells: a366352865 followup
2022-03-31 21:11:11 +02:00
Ovahlord
a366352865
Core/Spells: Bloodsurge will now get consumed by Slam prior to Battle Trance
2022-03-31 20:59:47 +02:00
Ovahlord
5c20419f65
Core/Spells: Bloodthirst will no longer proc its first healing effect from Bloodthirst itself
2022-03-31 18:53:35 +02:00
Ovahlord
ce2d275a68
Core/Spells: Bloodthirst will now heal for 0.5% of the attacker's max health instead of 5%
...
ref #342
2022-03-31 18:44:26 +02:00
Ovahlord
ca9f34574d
Core/Misc: fixed a bunch of GCC warnings
2022-03-21 21:32:41 +01:00
Ovahlord
9c88c6ea91
Core/Spells: fixed a typo in Atonement's spell script that was added when porting the CastSpell unclusterfucking
2022-03-17 22:41:58 +01:00
Ovahlord
77db3bf2df
Core/Spells: Empowered Shadow's DoT bonus will multiply increase per stack of Shadow Orb
2022-03-12 20:29:21 +01:00
Ovahlord
ce9da3a209
Core/Spells: integrated Long Arm of the Law's mechanic into the Judgement spell script and removed the proc entry
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* updated some proc entries while at it
2022-02-24 14:14:16 +01:00
Ovahlord
78896a132f
Core/Spells: ported proc flag updates from master branch
2022-02-22 21:19:09 +01:00
Ovahlord
e83c5955b4
Core/Spells: moved Improved Devouring Plague to spell script and fixed the damage effect
2022-02-22 12:57:29 +01:00
Ovahlord
a652191a62
Core/Spells: 6506e71a23 followup
2022-02-21 13:49:17 +01:00
Ovahlord
6506e71a23
Core/Units: added a helper to check if a limited target aura exists without creating an empty element in the container
2022-02-21 13:44:24 +01:00
Ovahlord
f97f57c0f6
Core/Spells: Nether Vortex will now only proc its Slow effect only when the mage has no other Slow auras applied
2022-02-21 11:59:42 +01:00
Ovahlord
6e412b16de
Core/Spells: correctly implement Elemental Oath
2022-02-21 11:17:41 +01:00
xinef1
f431459063
Core/Creatures: Various fixes for creatures, regarding combat conditions, despawning, and few others ( #18998 )
...
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherry picked from commit e1f14215d86fc9f0cd041f0e87bf0a689c086329)
2022-02-16 04:49:24 +01:00
Ovahlord
0d2a56473a
Scripts/Achievements: fixed "You'll Feel Right as Rain"
2022-01-28 22:28:28 +01:00
Ovahlord
d5fa8c3e10
Core/Spells: Hunter Pets will now correctly inherit 22% of the player's attackpower instead of 42.5%
2022-01-16 11:32:47 +01:00
Ovahlord
2161908280
Core/Spells: partially implement Dancing Rune Weapon and handle Blood DK t12 4p bonus
2022-01-05 23:43:43 +01:00
Ovahlord
d1c006d4dd
Core/Spells: Judgement will now also benefit from Two-Handed Weapon Specialization
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* though it's nowhere mentioned in the tooltips or effects, according to several addons and logs Judgement indeed benefits from its bonus
2022-01-05 15:04:54 +01:00
Ovahlord
4f9c640161
Core/Spells:
...
- Glyph of Aimed Shot will now only proc on critical hits with Aimed Shot
- fixed Glyph of the Dazzled Prey
2021-12-27 20:15:36 +01:00
Ovahlord
90b267764e
Core/Spells: Focus Fire can no longer be used when no pet is active or if the pet has no application of Frenzy available
2021-12-27 15:31:06 +01:00
Ovahlord
c7892087fe
Core/Spells: fixed Serpent Spread talent
2021-12-27 13:46:05 +01:00
Ovahlord
6ae778b867
Core/Spells:
...
* converted all remaining Hunter spell scripts to new standard
* moved several proc checks to db
* updated several spell script mechanics to me more efficient and corrected some mechanics
2021-12-27 13:07:15 +01:00
Ovahlord
ce73dec885
Core/Spells: corrected damage formulas for Judgement's triggered spells
2021-12-26 22:34:46 +01:00
Ovahlord
80992f064a
Core/Spells: converted most paladin spell scripts to new standard
2021-12-26 09:41:08 +01:00
Ovahlord
387cdd6cec
Core/Spells: converted Shield of the Righteous spell script and corrected the max bonus for Templar's verdict when using three charges of holy power
2021-12-25 13:59:59 +01:00
Ovahlord
fe5f1951a0
buildfix
2021-12-21 15:40:39 +01:00
Krudor
732f5623f3
Core/Spells: Removed a faulty aura handler
2021-12-02 13:46:33 +01:00
Ovahlord
032b1ed2cd
Core/Spells: Blood Shield will now only proc while Blood Presence is active
2021-09-23 23:12:18 +02:00
Ovahlord
cad75cdaf3
Core/Spells: fixed an logic mistake in Runic Empowerment's spell script that was preventing the first blood or death rune from ever getting activated
2021-09-23 03:10:42 +02:00
Ovahlord
562e638a65
Core/Spells: Conflagrate will no longer bypass resistances and damage reducing auras
2021-09-18 23:34:15 +02:00