01a9ba4b0b
implemented usage of virtual exit and entry nodes
Nico2026-10-25 12:09:36 +01:00
56da0d60cf
Patch for the portalnode approach and selection
Nico2026-10-19 23:15:11 +02:00
b37a0ddcc4
implemented temporary entry nodes to be considered using playerless MMAP check
Nico2026-10-19 17:03:42 +02:00
366615bcb9
implemented usage of virtual entry points when planning the travleroute
Nico2026-10-18 13:39:31 +00:00
9d4a862b7d
implemented regular mounting check when traveling over ground nodes and stopped travel graph from planning routes through unintentioned teleports
Nico2026-10-17 23:53:48 +00:00
2bcffa5131
fiexed virtuel entry nodes so they will be considered equal to all other Nodes
Nico2026-10-17 21:10:53 +00:00
1785350447
few fixes + added Tankbot
Nico2026-10-01 14:38:53 +02:00
3cf7e70283
whole lot of fixes
Nico2026-10-01 00:23:36 +02:00
fec36215f6
a whole lot of bugfixes
Nico2026-09-26 10:37:37 +02:00
0fc355fb7f
Changed attack behaviour of dungeonbot and fixed two more hillsbrad quests
Nico2026-09-24 05:31:50 +02:00
816d506867
added custom AI for dungeonhelper bot
Nico2026-09-20 20:04:35 +02:00
1a9cd340b7
cleanup fixes of solo dungeon queue
Nico2026-09-20 14:25:44 +02:00
f35c3c4ae9
Enabling solo-dungeon queue and implementing first dungeonhelper prototyp
Nico2026-09-20 12:11:44 +02:00
fcedaf23b9
Fix paladin teacher in starting area
Nico2026-09-16 10:57:49 +02:00
9da95e6cc9
Core/Creature: Add support for multiple gossip menu IDs (#472)
seviandOvahlord2026-07-25 19:29:08 +02:00
30aab19ce5
Dep/Boost: Remove linking boost::system library, it is fully header only since 1.89 and has been just a empty dummy library since 1.69
Shauren2025-08-15 12:39:26 +02:00
2851c594bd
Dep/StormLib: added compile definition __STORMLIB_NO_STATIC_LINK__ to fix StormLib compilation under MSVC
Ovahlord2026-07-25 12:20:26 +02:00
3d13b2a5d5
Core/Pets: Correct SMSG_PET_SLOT_UPDATED field order to prevent client crashes (#471)
sevi2026-07-06 05:25:02 +02:00
0f6a99bd85
Core/Units: moved stats modifiers and multipliers into a struct for future ports of the remaining secondary stats
Ovahlord2026-06-12 11:55:12 +02:00
38784337a2
Core/Auras: refresh combat rating gained from SPELL_AURA_MOD_RATING_FROM_STAT whenever a stat updates
Ovahlord2026-06-11 15:23:08 +02:00
068a83ff12
Core/Players: fixed items with stamina applying their bonus twice
Ovahlord2026-06-11 15:05:49 +02:00
981e70a5a1
Core/Players: fixed health initialization for players after levelups and fixed adding/reducing health based on the player's current health percentage
Ovahlord2026-06-11 12:43:17 +02:00
a43db2bf4a
Core/Units: fixed applying stat bonus values from SPELL_AURA_MOD_STAT
Ovahlord2026-06-11 10:14:10 +02:00
8bd0bfdb8c
Core/Units: renamed PrimaryStat to AllStats2 as the only known spell with the misc value for that type is also affecting all stats. Also cleaned up accidental include
Ovahlord2026-06-11 10:06:35 +02:00
133b635925
Core/Units: round stat pct bonus values to the nearest integral number to match sniff behavior
Ovahlord2026-06-11 09:23:21 +02:00
d0b0f35a42
Core/Units: fixed initializing stat multipliers and displaying positive and negative mods
Ovahlord2026-06-11 05:41:38 +02:00
906c4ed081
Core/GameObjects: corrected implementation of spellcaster.playerCast
Ovahlord2026-06-10 13:41:51 +02:00
93743b4ae8
Core/Units: initialize stat multipliers with 1.0
Ovahlord2026-06-10 13:32:49 +02:00
a207839337
Core/Misc: correct some include orders and comments
Ovahlord2026-06-10 13:16:45 +02:00
af40c9404b
Core/Units: moved base stats handling into a own class
Ovahlord2026-06-10 12:20:35 +02:00
c1c7dc5ef9
Core/Misc: rename Stats to StatType
Ovahlord2026-06-09 08:27:29 +02:00
490ed994bc
Core/GameObjects: only add GameObject uses when the triggered cast is successful
Shauren2026-06-09 16:53:26 +02:00
5bb76804db
Core/Items: Ignore item charges for item effects types other than on use
Shauren2026-06-09 16:46:14 +02:00
462b1774a9
Core/Spells: Don't modify item charges in all slots on a single item spell cast
Shauren2026-06-09 16:43:39 +02:00
5d22ddd499
Core/Misc: rename Powers to PowerType
Ovahlord2026-06-09 08:19:48 +02:00
2c2f200e14
Core/Spells: DynamicObject auras will now use the largest radius found in SPELL_EFFECT_PERSISTENT_AREA_AURA effects of the spell creating them
Shauren2026-06-08 20:30:39 +02:00