Shocker
08be716ef8
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
2012-02-03 19:02:17 +02:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Bootz
d1334624da
Core: Codestyle clean-up
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"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
Bootz
f75ec5ba2b
Core: Codestyle clean-up
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"plr"->player
Note: codestyle methods needs maintained, Player* player.
2011-11-07 11:06:39 -06:00
megamage
c29ff41001
Rename some classes in grid system.
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Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
megamage
f9fc12650b
Merge pull request #3259 from Souler/pull
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Traps and Basic Campfire ignoring unattackable flags.
2011-10-08 13:36:05 -07:00
Bootz
5b4c7783c2
REPO: Code-style clean-ups
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* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Bootz
81c0a3a847
REPO: code-style clean-up
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* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz
f1ccb83dc0
REPO: Code-style change
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* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Nay
0f7d9e4837
Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
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Closes #2526
Disclaimer: This was not thoroughly tested; report any issue caused by this change.
2011-10-01 16:29:23 +01:00
Souler
0f9fc672d5
Core/Grids: Traps shouldn't target unattackable units.
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Hunter traps and Basic Campfire will no longer activate unattackable creatures.
2011-09-29 10:53:27 +02:00
Shauren
63b62d4ad0
Core/Grids: Added GameObjectWorker
2011-09-17 13:18:42 +02:00
QAston
fe25ce4fa3
Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack.
2011-09-17 00:56:59 +02:00
QAston
c0b1823524
Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget
2011-09-16 23:49:31 +02:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
QAston
71b9e0d8de
Core/Spells: Make mind sear aoe no longet target unit at which caster is channeling the spell.
2011-09-01 09:07:14 +02:00
QAston
e2d8faea09
Core/Spells: move Cannibalize and Carrion Feeder cast checks to SpellScripts.
2011-08-20 00:30:38 +02:00
Spp-
acd0fc79f6
Core: Pass by const reference for simple objects replaced with pass by value
2011-08-01 14:23:27 +02:00
Shauren
a80b36c2f3
Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets.
2011-08-01 11:17:34 +02:00
Machiavelli
0711746b57
Core/Visibility: Send object destroy packets to dead players. Fixes persistent visuals of no longer existing entities while dead.
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Closes #2458
2011-07-31 21:58:28 +02:00
Spp-
f37a2030c0
Core: Minor optimization in AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
2011-07-12 13:30:33 +02:00
Lopin
a233e7b9d8
Core/Misc: Add new function for selection nearest player in given distance
2011-07-11 16:17:21 +02:00
kaelima
9a67aaa8b8
DB/Creature:
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- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.
BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
2011-06-27 20:22:53 +02:00
Shocker
e05f608919
Core/Spells: Don't allow Killing Spree to hit unattackable targets
2011-06-26 16:06:23 +03:00
Shocker
6b0b21fea7
Core/Spells: Don't allow Killing Spree to hit critters (by correcting AnyUnfriendlyVisibleUnitInObjectRangeCheck, this notifier may be used in the future for similar expected results)
2011-06-26 15:54:19 +03:00
Shocker
ee717ad1ee
Core/Misc: Don't allow non-combat pets to trigger hunter traps
2011-06-15 23:56:47 +03:00
leak
1003f30448
Add spaces after commas
2011-04-29 20:47:02 +02:00
leak
e2e9431ca3
Core/ObjectMgr: Refactor sGOStorage
2011-04-28 22:54:30 +02:00
tobmaps
05ef35c355
Core/Auras/Totems: Fixed incorrect visibility checks in target searchers
2011-04-22 22:23:20 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
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Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Machiavelli
737aeae50c
Core/Gridnotifiers: Fix a possible crash in MessageDistDeliverer::SendPacket
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Updates issue #5016
Please try to re-reproduce
--HG--
branch : trunk
2010-12-04 10:14:12 +01:00
linencloth
8fae0c176d
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
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Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
linencloth
bf888285aa
Core:
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- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Rat
67346f449a
Core/Grids: implemented AllWorldObjectsInRange searcher, will be used in upcoming script engine
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--HG--
branch : trunk
2010-10-25 18:13:49 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
silinoron
5cbae843d5
Core/Game: fix all warnings related to converting doubles and floats.
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--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
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--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
Shauren
705de07e7e
Fixed Carrion Feeder pet talent
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Removed useless code for Wolverine Bite
--HG--
branch : trunk
2010-08-04 12:12:58 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
Xanadu
ec244dbe36
Correctly redo file moves/renames from rev. 8452.
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--HG--
branch : trunk
rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h
rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h
rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h
rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h
rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h
rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h
rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h
rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp
rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h
rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h
rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h
rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h
rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h
rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h
rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h
rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h
rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h
rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h
rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h
rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h
rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h
rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h
rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h
rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h
rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h
rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h
rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h
rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp
rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h
rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h
rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h
rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h
rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h
rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h
rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp
rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h
rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
2010-07-17 02:35:14 +02:00