Machiavelli
60cef65b5c
Core/Vehicle: Make the passenger join event asynchronous
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Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)
Fixes #4271
2013-02-16 02:11:42 +01:00
w1sht0l1v3
a75fe0b2bf
DB/Creature: The Ocular
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Now Eyesore Blaster hits this npc for 12600 damage as it should.
2013-02-16 02:34:08 +02:00
Nay
2277f6db44
TDB 434.04
2013-02-15 17:10:24 +00:00
Nay
f086ee0b96
SQL: Rename files since they are 4.3.4 only
2013-02-15 17:09:03 +00:00
Shauren
f74b874e93
Core/Auras: Allow auras that cannot create a separate stack for each caster to stack on one slot
2013-02-15 18:08:15 +01:00
Nay
82ff367be8
Merge remote-tracking branch 'origin/master' into 4.3.4
2013-02-15 17:07:50 +00:00
Nay
e685b7bd9e
TDB 335.51 - 2013/02/14
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Ref #8947
Closes #9077
2013-02-15 17:00:09 +00:00
w1sht0l1v3
1ce1ec0775
Scripts/TheStormPeaks: Cosmetic changes.
2013-02-15 16:36:01 +02:00
w1sht0l1v3
7d881a0739
Scripts/TheStormPeaks: Cold Hearted quest update.
...
Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script to DB table.
2013-02-15 15:51:18 +02:00
Vincent_Michael
6beda05e3d
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
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Conflicts:
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/World/World.h
2013-02-15 14:23:21 +01:00
Roc13x
0267b53813
Core/Items: Fix logic in Player::AddItem
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Should send client the amount it gave you, not the amount it couldn't
give you
2013-02-15 12:29:34 +00:00
WishToDie
45363b8216
Scripts/Gundrak: Drakkari Colossus
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Drakkari Colossus should not move when in freeze phase.
2013-02-14 22:54:06 +02:00
Shauren
d232977ec4
Core/Maps: Prevent creating maps without a valid Map.dbc entry
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Closes #9181
2013-02-14 16:54:31 +01:00
Machiavelli
771598b67a
Core/Handlers: Missing returns after KickPlayer() call
2013-02-14 16:12:58 +01:00
Machiavelli
1093abb1ad
Core/Handlers: Prevent some cheating in CharacterHandler
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Prevents factionchanging and char customising of characters that do not
belong to the current account.
2013-02-14 16:07:36 +01:00
Machiavelli
877a7e9968
Core/Handlers: Fix a crash in HandleCharFactionOrRaceChange
...
Ensure there's always valid character name data present, even for
characters that were manually inserted into the database, by adding
character name data on char enum if needed.
2013-02-14 15:43:26 +01:00
Machiavelli
8befbdcc56
Core/LFG: Fix a crash
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Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
2013-02-14 15:01:33 +01:00
Machiavelli
203cf7cbf0
Core/RA: Addition to previous crashfix
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To make sure it also works for sessions that use more than 1 command
before closing.
2013-02-14 13:30:51 +01:00
Machiavelli
b4be224004
Core/RA: Fix a possible crash
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Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
2013-02-14 11:57:43 +01:00
Shauren
944d7290ad
Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
2013-02-14 11:41:20 +01:00
Aokromes
b38fc89db3
Scripts/Ulduar: Kologarn's gate should be open while in combat
...
Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
2013-02-14 09:48:46 +01:00
Vincent_Michael
3c5bf554ff
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-02-13 21:48:09 +01:00
Shauren
ca280dbe05
Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man)
2013-02-13 20:24:23 +01:00
Shauren
d926ad63c0
Core/Spells: Fixed charge effects with non-explicit targets
2013-02-13 20:21:26 +01:00
Vincent_Michael
d292b05ac1
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-02-12 21:21:06 +01:00
Kirkhammett
f7944aaedf
Fixup for last commits.
2013-02-12 14:59:44 +01:00
Shauren
20cd6cfc61
Scripts/Icecrown Citadel: Fixed possible crash for Necrotic Plague (if cast outside of ICC)
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Closes #9188
2013-02-12 12:39:48 +01:00
Shauren
1ff184dbab
Buildsystem: Do not print warning that user needs to do a git pull with tags if configured to not use git at all
2013-02-12 12:21:24 +01:00
click
dfa56a33e0
Buildsystem/CMake: Correct a few mistakes regarding WITHOUT_GIT, and add a better warning during configure-phase.
2013-02-11 23:27:20 +01:00
click
3178fc4d96
Buildsystem/CMake: Forgot to change variable in main CMakeLists.txt
2013-02-11 20:11:15 +01:00
click
9bd8baf1ab
Buildsystem/CMake: Fix an issue with MSVC not finding git-binary when updating the revisionhash/revisiondate + rename DISABLEGITCHECK parameter to WITHOUT_GIT (to adhere to our standard)
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Also cleaned up the checks slightly + moved git-specific testing to its own macro (minor changes to shaurens original patch applied)
2013-02-11 20:04:27 +01:00
dr.skull
760018647d
Set Spirit Wolf attack speed at 1.5s (enhancement shaman spell Feral Spirit)
...
Update Spirit Wolf Attack Power when shaman Attack power change
Signed-off-by: dr.skull <dr.skull@centrum.sk >
2013-02-11 15:53:33 +01:00
click
620a43b4ef
Buildsystem/CMake: Allow building the core without the gitchecks, this is done in the GUI, or through the DISABLEGITCHECK parameter on *nix-platforms.
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DO NOTE THAT WE WILL NOT GIVE SUPPORT ON ANY CORE-VERSION COMPILED WITH THIS FLAG, AS WE CAN NOT EFFECTIVELY FIND OUT WHAT REVISION YOU ARE ON
2013-02-11 14:51:26 +01:00
Nay
db0b81e8e7
Core/RealmSocket: Remove a not required #ifndef MSG_NOSIGNAL / #define MSG_NOSIGNAL 0
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Somewhere in ACE overloads of send(), flags are default'ed to 0 if not provided
2013-02-11 03:33:02 +00:00
Nay
12359b993d
DB/NPCs: Set trigger flags_extra to a bunch of quest credit markers
...
God damn Aokromes, always making me do work and stuff...
2013-02-11 03:10:02 +00:00
Nay
42e660e2a2
Core/Sockets: Always try to send MSG_NOSIGNAL in peer().send()
...
Fixes RASocket::authenticate crash
"MSG_NOSIGNAL:
If you send() to a remote host which is no longer recv()ing, you'll typically get the signal SIGPIPE. Adding this flag prevents that signal from being raised."
Closes #5040
Thanks to @derex for the hint
2013-02-11 02:59:37 +00:00
click
2cf8cdaa80
Buildsystem/CMake: Drop a FATAL_ERROR-message if the git binary is not found or outdated.
...
Allow for it to be pointed to through the ADVANCED settings in the CMake GUI if the above is true.
2013-02-11 01:56:25 +01:00
Shocker
a0cb102538
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 4.3.4
2013-02-10 20:21:18 +02:00
Shocker
82f7b337b2
Core/Opcodes: Prevent invalid memory access with custom opcodes
2013-02-10 20:20:36 +02:00
Kinzcool
1b4a610976
DB/Triggers: Added anti-exploration in Hellfire Ramparts
2013-02-10 13:05:53 -05:00
Vincent_Michael
92573c4fb5
DB/Factionchange: Add a missing spell (Teleport: Darnassus / Teleport: Thunder Bluff) at player_factionchange_spells
2013-02-10 04:53:48 +01:00
Kinzcool
8e58779d91
DB/Triggers: Fixed access to Duskwither Spire
2013-02-09 19:36:29 -05:00
Vincent_Michael
caf70ee40d
DB/Creature: Fix Onyxian Lair Guard equipment
2013-02-10 00:00:53 +01:00
Shauren
38eb090e9a
Core/Objects: Rewritten UpdateMask class to perform bit operations faster at the cost of higher memory use and moved building the mask for packet to a separate method.
...
Closes #9127
2013-02-09 23:59:09 +01:00
zwerg
e5e970baec
Core/Spells: Fix cooldown problems for Val'anyr, Hammer of Ancient Kings
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Closes #9162
2013-02-09 23:19:18 +01:00
Nay
984e1feadf
Merge remote-tracking branch 'origin/master' into 4.3.4
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Conflicts:
src/server/game/Server/WorldSocket.cpp
2013-02-09 20:33:30 +00:00
Shauren
985de41421
Core/SAI: Rewrite SmartAI::RemoveAuras in a safer way
2013-02-09 17:57:27 +01:00
Gacko
a7eef6a598
Script/Quest: Kodo Roundup
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Closes #943
2013-02-09 16:24:31 +01:00
Nay
e33f70c002
DB/Quests: Fix quest The Collapse and Deploy the Shake-n-Quake
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Ref #1005
Ref #2034
Ref ae30704847
Closes #3595
2013-02-09 15:13:49 +00:00
Phantons
e072ba4f56
Core/Spells: Allow script only one effect with OnObjectTargetSelect or ObjectAreaTargetSelectHandler hooks when target, radius and conditions are the same.
2013-02-09 00:50:22 +01:00