Commit Graph
1215 Commits
Author SHA1 Message Date
Trista 17061cb9e5 Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
* There are heavy core problems that make it not fully functional for now.
1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0).
2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion
and no seat flags for it even unknown.
3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag.
4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved).

Connected with: #5757
2013-03-08 04:55:44 +02:00
Trista 8993eef723 Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
2013-03-07 04:54:57 +02:00
Trista 7508e8cf65 Scripts/Eye of Eternity: Correct failed approach for hook target handling
* thx to Shauren
2013-03-06 11:05:11 +02:00
Trista a79143fc88 Scripts/Eye of Eternity: Fix Arcane Barrage handling and a lot other mechanics
* Nexus Lords had a bit imba timers on Arcane Shork, sorry for it wrong information. Now have retail timers.
* Scion of Eternity Arcane Barrage had wrong timers also for intial random cast and for each after. They were a bit lower.
* Implemented source mechanic that will always differ target of cast X to target of next cast. All rest is % chance based on various cases can happen.
* Removed condition for Arcane Overlaod bubbles now aura will never ("disappear"), if two are at one place they will override each other, but damage will never be leaked test enough times so don't bother stating opposite. Damage in ALL cases is reduced.
* Made Malygos range outside of platform a bit shorter to match retail real distance that also fixed timings of bubble mechanic, now they will always be there, if you are fast enough.
* And finally fixed some slight stuff on Malygos spell. Now all will work and Arcane Storm has it's correct visual mechanic again.

Closes #9321
2013-03-06 04:10:26 +02:00
Shauren 6b37c8d9f3 Scripts/Eye of Eternity: Fixed some silly code 2013-03-04 16:47:12 +01:00
Trista a108a9026a Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanic
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-03 03:16:17 +02:00
Trista d1853f693b Scripts/Eye of Eternity: Remove some flags, fix some timers and some misc
* Starting timers were a bit slower
* Destroy platform proper timing for drake casting mount spell to player (trigger)
* Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade
* Remove NOT_SELECTABLE flag since shouldn't be present at starting event
* Fix misc of id of Static Field added to LOS attributes
2013-03-01 16:25:58 +02:00
Trista 4f40dad714 Scripts/Eye of Eternity: Surge of Power (25 man)
* I have no idea how these breaks were removed, but it was breaking the whole mechanic.
* Also fix some slight chance for fail of transitioning p II -> p III
* Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01 09:33:52 +02:00
Vincent_Michael 6343a28030 Core: Whitespace cleanup 2013-02-28 18:29:43 +01:00
Trista 6801314881 Scripts/Eye of Eternity: Rewrite most of it.
Closes: #1133,  #8212, #1150, #5003, #6794

* More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*.
* Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28 18:44:07 +02:00
Spp 1638092f18 Core/RBAC: Create 'Skip instance required bosses check' permission 2013-02-25 15:48:18 +01:00
Shauren 06257d1034 Core/Movement: Do not attempt to pathfind for stop/turn movement 2013-02-24 14:48:03 +01:00
Shauren 5b414bb813 Core/Scripts: Removed useless const modifier on method parameters accepting primitive types passed by value 2013-02-19 17:35:27 +01:00
Shauren e49aaab6f6 Scripts/Icecrown Citadel: Improvements to Shadowmourne quest line 2013-02-17 02:10:08 +01:00
Machiavelli 8bbcc2f37c Merge pull request #9214 from Aokromes/master
Scripts/Ulduar: Kologarn's gate should be open while in combat
2013-02-16 01:08:58 -08:00
w1sht0l1v3 1ce1ec0775 Scripts/TheStormPeaks: Cosmetic changes. 2013-02-15 16:36:01 +02:00
w1sht0l1v3 7d881a0739 Scripts/TheStormPeaks: Cold Hearted quest update.
Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
2013-02-15 15:51:18 +02:00
WishToDie 45363b8216 Scripts/Gundrak: Drakkari Colossus
Drakkari Colossus should not move when in freeze phase.
2013-02-14 22:54:06 +02:00
Aokromes b38fc89db3 Scripts/Ulduar: Kologarn's gate should be open while in combat
Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
2013-02-14 09:48:46 +01:00
Shauren 20cd6cfc61 Scripts/Icecrown Citadel: Fixed possible crash for Necrotic Plague (if cast outside of ICC)
Closes #9188
2013-02-12 12:39:48 +01:00
thomas33 82c31e50bb typo 2013-02-07 16:10:10 +01:00
click 75994b3dd3 Core: Clean up whitespace, and remove a silly warning in boss_lurker_below.cpp 2013-02-07 00:19:19 +01:00
m7nu3l f9654d52e0 Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality. 2013-02-04 19:18:48 -03:00
Shauren b346459ca8 Core: Warning fixes 2013-02-03 14:11:59 +01:00
Vincent_Michael 847cafc121 Scripts/Misc: Some code optimisations 2013-02-03 00:38:34 +01:00
Shauren 73d2f315af Scripts/Icecrown Citadel
* Fixed rare weird coldflame positioning
* Fixed Bone Slice
* Changed Bone Spike Graveyard timing (first has to happen after Lord Marrowgar starts using Bone Slice)
2013-02-02 16:48:09 +01:00
Shauren 817f5b3648 Scripts/Icecrown Citadel:
* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike

Closes #1091
Closes #4473
Closes #5854
Closes #7060
2013-02-01 18:06:51 +01:00
Gacko f5264e3fbb Script/ICC: Fix phase check and warning 2013-01-31 22:00:32 +01:00
Gacko 0a9fbc6588 Script/ICC: Fix phase check in Saurfang script
... typos - typos everywhere. me->request(glasses);
2013-01-31 08:45:47 +01:00
Gacko 754418a8de Script/ICC: Fix phase check in Saurfang script
Related to changes in dbecf05e39
2013-01-30 19:34:59 +01:00
Gacko dbecf05e39 Core: Logical fixes and improvements in EventMap 2013-01-30 18:39:34 +01:00
Vincent_Michael 5a74336c5e Core: Fix non pch build 2013-01-30 18:24:29 +01:00
Vincent_Michael 8814d8c136 Script/ToCr: Fix crash for lord jaraxxus Mistress Kiss + cleanup 2013-01-30 18:06:19 +01:00
Vincent_Michael ceed5ea42f Scripts/Icecrown Citadel: Fix warning 2013-01-26 19:57:11 +01:00
Shauren 705d0c8865 Scripts/Icecrown Citadel: Fixed possible crash with Bone Spike Graveyard
Closes #7171
2013-01-24 22:51:42 +01:00
Shauren 1c7ade5e54 Scripts/Icecrown Citadel: Fixed Deathbringer Saurfang's Blood Power scaling on first attempt.
Closes #3283
2013-01-24 22:46:45 +01:00
Shauren 6c5fbc492c Scripts/Icecrown Citadel: Fixed Essence of the Blood Queen interrupting player spell casts
Closes #8665
2013-01-23 23:14:18 +01:00
blub a6f587a3b1 Merge pull request #9016 from joschiwald/spellscripts4
Core/Spell: convert more spells to SpellScripts
2013-01-23 11:19:39 -08:00
joschiwald af50ce6223 Core/Spell: convert more spells to SpellScripts 2013-01-22 23:36:51 +01:00
Vincent_Michael 94944e3072 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2013-01-20 00:34:20 +01:00
Vincent_Michael ed44eea699 Core: Fix warnings 2013-01-19 20:28:29 +01:00
Vincent_Michael 11bd11badc Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-15 23:34:50 +01:00
w1sht0l1v3 fc05b3dc58 Core/Scripting: Implement quest Reconnaissance Flight (id 12671)
Fix sql naming for last file.
2013-01-15 21:56:20 +02:00
Nay e6a07076c3 Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
2013-01-14 13:58:34 +00:00
Spp 802657250c Core/Misc: Apply codestyle to multiple files 2013-01-14 09:50:59 +01:00
kaelima 557fde86e4 Script/Ruby Sanctum: Miss in a05e78bb18 Thanks joschiwald 2013-01-14 04:38:05 +01:00
kaelima a05e78bb18 Script/Ruby Sanctum: Some cleanup and minor fixes
Solves #8573
Closes #8490
2013-01-14 02:40:24 +01:00
Vincent_Michael b06c7e7785 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps 2013-01-13 23:41:45 +01:00
Gacko 0b07912622 Fix nonpch build and warning. Move script to spell_quest.cpp 2013-01-13 15:37:01 +01:00
Gacko 3a32c76de9 Core/DB: Gluttonous Lurkers
Solves #1249
2013-01-13 14:59:51 +01:00